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Printed from https://shop.writing.com/main/interactive-story/item_id/1510047-The-Book-of-Masks/cid/1023891-Tenth-Eleventh-and-Twelfth-Spells-The-Chameleon
by Seuzz Author IconMail Icon
Rated: 18+ · Interactive · Fantasy · #1510047
A mysterious book allows you to disguise yourself as anyone.
This choice: Tenth, Eleventh, and Twelfth Spells: The Chameleon  •  Go Back...
Chapter #5

Tenth, Eleventh, and Twelfth Spells: The Chameleon

    by: Seuzz Author IconMail Icon
The next three spells work in conjunction with each other, but have been broken up as a further test of the adept's ability to understand the magic.

The eighth spell consists of a sigil that by inference gives the ingredients for a varnish that is applied to a mask. After a light buffing, the mask loses all evidence that it contained any images or minds. For all intents and purposes, it looks as though the mask has been erased. However, if someone copies their own face into the new layer, they are capable of wearing the mask—it doesn't just recharge with their memories and changes in body form.

The ninth spell is a complex sigil that merely indicates that newly imprinted images on a mask can be covered up with layers of varnish, which themselves can then be imprinted with new images; and so on with no theoretical limit. To recognize this instruction, one must be able to read the elemental sigils that make up the complex sigils for the varnish and the mask, because they have been written in a way that does not make them immediately recognizable as such.

If one put on a mask charged in this way, then it will default to the wearer's own body if that body is contained within the mask. Otherwise, it defaults to whatever the topmost image is. Those who have not mastered the tenth spell (or any of the previous spells) in this way may be fooled into donning a seemingly blank mask, unaware that they are adding their image to a library of them; they may also don a chameleon mask without realizing that there are other images contained within the mask.

The tenth spell is the simplest. It is simply a graphical device that shows how to switch between images contained within a chameleon mask. This involves brushing against your forehead in a prescribed manner.

Note that memories are associated only with particular body images, and that each body image requires a mind strip if it is to carry memories. As a result: (1) Switching from one body image to another will involve losing the memories, habits, personality, etc., associated with the first body image. (2) Switching to a body image that does not have a mind strip will mean that you will bring up the image only, and will not have any memories, etc., associated with it.

Chameleon masks and golem shells: Chameleon masks can be golemized, but each layer must be separately golemized. This means that if the mask is set to a personality that does NOT have a shell inside, the person inside the mask will be conscious and active; if the mask is set to a personality that DOES have a shell, the person inside will disappear and be replaced by a golem-version of the person in that layer. (Exception: if the wearer has control over that golem layer, then they will continue to be conscious and active.)

Each layer put into the chameleon masks counts as a separate golem, and counts toward the magician's limit on having golems. Golems cannot operate magic, so a golem cannot switch out of its current face.

THE END.

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Printed from https://shop.writing.com/main/interactive-story/item_id/1510047-The-Book-of-Masks/cid/1023891-Tenth-Eleventh-and-Twelfth-Spells-The-Chameleon