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Rated: 18+ · Interactive · Erotica · #1860225
Transformation in a world of wizardcraft and witchery
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Chapter #20

More Races and Beasts

    by: Unknown
Ogres
Not to be confused with orcs, ogres are aggressive red skinned humanoids that smash anything they see. They are characterized by a complete lack of intelligence that even several orcs can outsmart them, their extremely obese bodies, incredible strength, and their horrible body odor. If you smell a bad case of BO run as fast as you can! Ogres enjoy smashing things until their victims are rendered as flat as paper. If you somehow survive an ogre flattening find the nearest healer as soon as possible! You don't want to be used as toilet paper or worse!

Leprechauns
These rare and magical creatures are said to be found by their pots of gold at the end of a rainbow. Whatever you do don't try to steal their gold. Many unfortunate adventurers have been turned into golden statues because of this. Leprechauns also curse their gold before giving it away. Make sure to remove the curse before you take the gold. Touching Leprechaun gold causes nothing but bad luck. There have even been cases where adventurers turn into new pots of gold or even leprechauns themselves.

Wreakus Swamp Monster
A dangerous swamp monster that lurks in swamps. Those that venture too close to its nest are attacked by tentacle-like suckers that drain their victims of their strength. The result is often a horribly skinny adventurer who is left to die. Anyone that survives should consider going on a weight gain diet and a rehabilitation program pronto. Some witches and warlocks create powerful potions that easily rectify Wreakus Swamp Monster victims of their condition, but they have a high cost though.

Genies
These magical fire beings come in many shapes, sizes, and colors. Originally found in deserts they are usually trapped in magical lamps or bottles. Rubbing the lamp ensures whoever frees them three wishes. However, genies are crafty creatures. Genies often trick their masters into wasting their wishes. Sometimes the third wish winds up with the wisher being transformed into a genie themselves. If a genie manages to grant 21 wishes within seven days they are free to roam the earth and cause all sorts of chaos as they desire. For this reason greedy monarchs or those of the scholarly and or magical persuasion must always outsmart the genie in order to prevent an apocalypse caused by magic run amok.

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