Your enthusiasm doesn’t cool off as you start looking through the pages upon pages of entries that detail various browser games to you – it does cool as you find yourself looking at the third nearly identical “strategy” game that promised to be little more than just another clone of the one above. Finally you simply decided to click on the publisher with the highest rating and moved the decision back to later. Finalizing your choice with a small comment you opened your VR-helmet up to the connection and your field of view dissolved into hundreds of tiny squares -you loved the pixel effect- before turning utterly black.
It didn’t take long for a silver circle to appear in the centre of your vision, gleaming with light that seemed to come from somewhere behind it and two R’s where soon “thrown” against it with the sound of hammer striking the anvil. Without further ado, you are send forward, a basic avatar that consisted of little more than a blue humanoid haze that signalled your position in the room to others – if there had been others right now. Instead you found yourself utterly alone in a circular room with the emblem of the published gracing the ceiling above you and the floor beneath you. On the other end of the room you can see three doors, a small glow signalling them to be the options of the three worlds that are currently available. R.R. has gotten quite some praise for creating this shared worlds, which are inhabited by multiple games, whose genre varies from one to another. So which are you going to enter?
The Chronicles of Dawn
The first door was carved out of marble, elegant columns flanking it, while a bright sun seemed to hover above it – made from polished and gleaming metal. Beneath it a relief seemed to stretch far wider than it should be possible with the dimensions of the door. You could make out griffins that soared through the air, elves loosening arrows and dwarves standing side to side with steel shields, but at the same time you could see a ship with its sails full of wind and humans marching with pikes and muskets on their shoulders. The Chronicles were set in a world that looked like someone had thrown a fantasy world and the renaissance into a blender – before smoothening all lines between them over.
The Wasteland
Unlike the first doors elegant look, this one seemed hastily put together, its door frame made from rusting and clumsily weld together metal poles and you did at least imagine that one could be identified as a stop sign. Barbed wire seemed to be slung all over it and you could see a few crude drawings that showed a tank wrestling with a giant scorpion, a half-decayed head with cybernetics sticking out of it and a skull that looked like a cross between human and lizard. Far grittier than the Chronicles, the Wasteland was a post-apocalyptic World that was easily the size of the real one, in which players had to defend themselves against each other, mad robots, depraved cyborgs and mutated tribes from the depths of the death lands. +
Endless Galaxy
The last door was just as elegant as the first one, but at the same time also far more simply. Golden light seemed to rise from the floor as you looked at it, before shifting and forming a smooth and perfectly geometrical doorway that seemed to open into the black of space with dozens of stars twinkling in the background. Above the doorway you could see an ever changing circle, whose inside was adorned by image of dozens and dozens of species – their homeworlds and motives ranging from waving children to burning ships that exchanged fire with one another. Describing this world that was one of the largest virtual rooms ever designed was easy: Space Opera.
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