Action/Adventure: June 16, 2010 Issue [#3807] |
Action/Adventure
This week: Rounding Out Your Characters Edited by: NanoWriMo2018 Into the Earth More Newsletters By This Editor
1. About this Newsletter 2. A Word from our Sponsor 3. Letter from the Editor 4. Editor's Picks 5. A Word from Writing.Com 6. Ask & Answer 7. Removal instructions
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Hiking. It's MY Action/Adventure!
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What about my characters? Because your characters convey your story, it's important to spend some time developing them.
1. Give your heron a goal. She must save the princess from harm's way before the clock strikes midnight on a certain day. Setting the goal early on helps to capture the reader's attention and provide an endpoint. All actions will be measured by the character's ability to achieve said goal.
2. Heros need strengths. Special talents serve to endear the reader, and move the plot along. A provides a perfect example: The ability for Edward to read people's minds in the Twilight series.
3. Even though they're heroes, they must have weaknesses. When you give your hero a weakness, you make him human. Readers can identify with characters that aren't perfect. Also, you also ensure the believability of conflict to come.
4. Give them a bad guy, an opponent. Think about it, Dorothy had the wicked witch in the Wizard of Oz, Samantha had her mother-in-law in Bewitched, and Charlie in All Dogs Go to Heaven had Scarface. The difficulty in facing an opponent provides a multitude of opportunities to introduce struggle, fear, hopelessness, determination, failure, success all while allowing the author to interject backstory. Bad guys grab readers and pull them into your story.
5. Let your characters play. Everyone has a hobby, or interests, why not your characters.
Developing characters can sometimes feel daunting. Remember to include the above five points and your characters will write the story for you.l
Until next time,
Robin
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