Action/Adventure: January 22, 2014 Issue [#6122]
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Action/Adventure


 This week: Pace Makers
  Edited by: Sara♥Jean Author IconMail Icon
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Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

I'm so excited to be your Action/Adventure Newsletter Editor this week! Please let me know if you have any feedback, or if you have any topics you'd like covered in a newsletter. I will be glad to research it for you and do my best.

Sara*Heart*Jean


Word from our sponsor



Letter from the editor

Pace Makers
To move a scene more quickly, or to let it move slowly, that is the question.


Given Action/Adventure stories, some scenes need to move more quickly than others. You want your story to move along at a pace that will allow the reader to stay interested, but give them the information they need to visualize the scene. Sometimes this is a delicate balance.

In this newsletter, I would like to give you some tips to speed up your scenes, or to slow them down - whichever is needed.

Speeding Things Up

1. Keep your sentences short - people automatically read shorter sentences in a faster pace. So, shortening your sentences allows your readers to move through a scene more quickly.

2. Get up close and personal - let us see that sweat beading on their brows, feel the cut of the blade on the ribs, see the foot connect with the face in a kick, taste the blood running down from a wound in the forehead. The closer we get, the faster it'll seem. It also gets readers involved and lets them place themselves in the scene. Exciting!

3. Limit descriptions - except for the close and personal, limit extra information. This is not the time to describe the weather, or how the wind is rustling through the leaves of the tree nearby, or what people are wearing (unless the blade cuts a hole in their shirt)!


Slowing Things Down

1. Lengthen those sentences - now is the time you can add in those longer sentences. Put in more adverbs and adjectives to help lengthen things out.

2. Pull yourself back - now is when you can look at the setting and scene as a whole. We should be able to picture the sun, and the mountains in the distance, and the wind rustling the shirt or tugging at the hat of your character.

3. Gimme the detail! - this is the time to talk about one character's quirkiness because they are from an odd culture, or how another character always seems aloof, or even how another one is glancing in a suggestive manner at the hero or heroine, obviously smitten. This is also a great time to let the readers discover the world around them, and really see what the characters are seeing.


Fast paced scenes work well with fighting scenes, or chase scenes, or scenes where the characters are confused and maybe not taking in as much information as they would normally.

Slower paced scenes work well in romantic situations (don't want to rush those touching moments), or when you really want to develop what is going on around them. However, be sure not to slow a scene TOO much. Too slow, and your readers might lose interest.

Pick your pacing carefully. What is important to note is that the whole book doesn't have to go at the same pace. It can speed up, or slow down, as need be.


Editor's Picks

This week, I'm focusing on some things that can get you involved in the community. Have fun!

There's a newly founded group that looks like it'd be perfect for the fans of Action/Adventure stories. Take a look!
 Invalid Item Open in new Window.
This item number is not valid.
#1969718 by Not Available.


These ones look like tons of fun. Jump on in there!
 Invalid Item Open in new Window.
This item number is not valid.
#972248 by Not Available.


 Battle 101 Open in new Window. (13+)
A magical battle is brewing here once again.
#1353858 by 'Ropa Author IconMail Icon


 Invalid Item Open in new Window.
This item number is not valid.
#1970793 by Not Available.


Perhaps join in on some discussions.

Super Powers, Transformations and Magic Open in new Window. (13+)
Superheroes, powers, transformations, magic and similar are discussed in this forum!
#1800399 by scriptboy Author IconMail Icon


Jump in and get involved!

 
Submit an item for consideration in this newsletter!
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Word from Writing.Com

Have an opinion on what you've read here today? Then send the Editor feedback! Find an item that you think would be perfect for showcasing here? Submit it for consideration in the newsletter!
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Don't forget to support our sponsor!

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Ask & Answer

This week's question:

Do you prefer your books to move at a faster pace, or at a slower one? More detail, or less? What author(s), in your opinion, have the pacing down perfectly for your taste?

Responses will be featured in the next newsletter I edit - about four weeks time. *Smile*


Feedback/Comments from "Action/Adventure Newsletter (December 25, 2013)Open in new Window.

Ben Garrick Author Icon said, "Some authors (Richard S. Prather comes to mind) have stated that they construct a novel by laying out an outline and then filling in the blanks. And others say that they have no idea where the story is going and that it just develops as it goes.

Although the Prather format might well lend itself to your suggestions, I don't believe 'Topsy'---"It just growed"---pattern of development would lend itself to your suggestions. At least, it wouldn't work for me.

Ben"

No one way really works for everyone. What is important is finding a way that does work, and using it the most productive way to get the results we want. *Smile*

Joshiahis Author Icon said, "Thanks for the tips. I've already stolen some tips from each of these links and incorporated them into my own character build spreadsheet. MUHAHAHAHA What? Why yes... I use spreadsheets to keep track of my people, doesn't everyone?"

I know a lot of people that use spreadsheets to keep track of things, actually. I'd never considered it for characters, very cool idea.

*Bullet* *Bullet* *Bullet* Don't Be Shy! Write Into This Newsletter! *Bullet* *Bullet* *Bullet*

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