Action/Adventure: January 22, 2020 Issue [#9976] |
This week: Taking the Initiative Edited by: Dawn Embers More Newsletters By This Editor
1. About this Newsletter 2. A Word from our Sponsor 3. Letter from the Editor 4. Editor's Picks 5. A Word from Writing.Com 6. Ask & Answer 7. Removal instructions
Action Adventure Newsletter by Dawn
With any story or adventure there has to be a starting point. Someone has to take the initiative and to take action.
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To make the move to go on adventure has a requirement. Something has to happen or a decision has to be made in order for the character to take those steps away from their status quo (current existence of being). The story needs a starting place and while some characters get thrown into action where they don't have much of a choice as to whether they leave or take an action to change their situation, there are others who make a more conscious decision. That is to say, the character has to take the initiative.
It's something that many people face, whether authors, artists, tech support or students. People in general have to take the initiate from time to time. I came up with the topic itself by talking to someone I'd just met that night about the struggle of trying to make friends as an adult. Her advice was to take initiative. In this case, the initiative is to ask someone else to hang out or go for coffee, a movie, or just to do something. The general idea is that you can't just sit around waiting for other people to make a suggestion or take the steps to get things going. In theory, if others have the same idea of making the initiative the same person doesn't have to ask or make the first step all of the time since there also want to take the initiative. It becomes a balancing act.
The same can be said with our story characters.
Someone has to take the initiative in order to get an adventure story going or to take action. There are some stories where the one making the moves and decisions is the main character. Other stories there are secondary or even minor characters that get to make the big influences to get things going within a story. There are a different ways to create the story and give initiative in order to get things going.
So the question is: who takes the initiative in your action/adventure story? And as the writer, what initiative are you going to take when it comes to what you will create? Whatever the answer is, take that step, go on an adventure and have fun writing. |
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How does your character take initiative in their story?
The last time I edited this newsletter it was near the end of January 2019 and I discussed the sense of direction. Here is a comment sent in way back then in regards to the topic and newsletter:
Comment by Quick-Quill :
This NL is a reminder to me. I'm powering through a rough draft and noticed as I read this, although I mentioned cities they passed through, I didn't have and road maps or GPS checks as they went. How did they know which highways to take as there were many offshoots to other places. Making a note on rewrite to include the basic logistics we all need to get somewhere. Thanks again.
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