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Printed from https://shop.writing.com/main/newsletters/action/archives/id/5327-The-Journey-Is-the-Adventure.html
Action/Adventure: October 24, 2012 Issue [#5327]

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Action/Adventure


 This week: The Journey Is the Adventure
  Edited by: Kate - Writing & Reading
                             More Newsletters By This Editor  

Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

Welcome to this week's edition of the Writing.Com Action Adventure Newsletter, where we journey and explore adventures as real as we dare to envision.


"Why, I'd like nothing better than to achieve some bold adventure,
worthy of our trip."

Aristophanes

"Adventure is worthwhile in itself."
Amelia Earhart


Word from our sponsor

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Letter from the editor

Greetings, fellow Adventurers!

         Let's explore an adventure. Consider that when we engage in adventure, we take a journey. We travel from one place to another, be it within a city or town or across lands and oceans and worlds.

         So what makes a story or poem an adventure? In a mystery, we engage in a puzzle, following clues to resolve what we know or perceive. It's a quest, a mind-game, to solve the puzzle. In an adventure, on the other hand, we take a journey and act to discover something unknown, encountering unforeseen adversaries. An adventure I think is more plot-driven. We know what we want to accomplish and, in so doing, effect change within ourselves and among others, either for good or to their detriment.

         The adventure is the journey itself! The adventurer is motivated to attain his/her quest, but the journey itself is vitally important. A journey is engaged, and the adventurer encounters obstacles mortal, sentient, of nature or terrain, which he must engage and either best or outrun in order to continue the journey. Along the way his motivation may be challenged, but he remains focused on the journey and his need to continue.

         An adventure begins with a motivating or inciting event. The adventurer is given a task to undertake that's important to him/her or the community, or perhaps the world. The adventure begins with action and is exciting from the beginning. Whatever motivates the adventurer must happen at the outset, be active, and be compelling enough to drive an entire adventure.

         Will your adventurer be willing, ready and eager for the adventure? Or will he be hesitant or even unwilling to embark on the adventure? Often in the adventure, the adventurer starts out unwilling for one reason or another and as the stakes are raised, or the adventure becomes so exciting, he is more than eager to continue and see it through.

         With his first step, your adventurer begins the journey. Your reader sees the object of the adventure or the reason why the adventure must be undertaken. What the reader doesn't see in advance are the difficulties and hardships the adventurer will face on the journey. Thus, they can wonder if the reason the adventure must be undertaken can even be fulfilled. This reason for the journey becomes compelling not only for the adventurer to persevere through dangers and delays, but for your reader to want to see him succeed and journey along with your adventurer.

         During the journey, the story unfolds. New characters are met. Each step of the adventure must be worthy of being an adventure (a quest) worthy of compelling both your adventurer and your reader through it willingly. There are often subplots in a longer adventure (long story, novella or epic poem), which are resolved along the way, but everything that develops during the journey must focus on the journey, and the success or failure of the adventurer's goal.

         The goal attained or failed is the summation of the journey. Whatever characters survive the perils of the journey reap a reward. Whether the adventurer succeeds in the initial quest or challenge, or fails to attain that which he/she sought, the adventurer is changed in some way. Even if the adventure fails, the adventurer is rewarded somehow, perhaps with self-realization or with effecting change for the benefit of others. So the adventurer does get something out of the journey.

         So, consider when you plan your journey,

*Bullet* What is the purpose of the journey?

*Bullet* What kind of world, inhabitants, characteristics, terrain?

*Bullet* How does the adventurer engage the adventure - a willing participant or reluctant to act? Why?

*Bullet* What is the one act that forces the adventurer to take the first step of the journey? Remember, it must be strong enough that he continue the journey once begun.

*Bullet*Along the way, what will the adventurer encounter to thwart his progress - be it terrain, human intervention, lack of preparedness or knowledge, self-doubt?

*Bullet*What outside influences will engage the adventurer and either help or hinder the progress of the journey, i.e., treachery, romance, fear, loss.

         Now, the journey may or may not end the way you envisioned when the adventurer began, but he will be changed by undertaking the journey, and your adventurer (and readers) will consider the journey worthwhile.

Write On!
Kate
Kate - Writing & Reading


Editor's Picks

I invite you to share in journeys undertaken by some members of our Community, engage them with your comments or perhaps a review, any undertake a journey with your own characters, and share it with us *Smile*

 
STATIC
Journey to the Roof of the Earth  (E)
Dakota Dan and friends travel to Mount Everest.
#1897343 by Teargen


 Invalid Item 
This item number is not valid.
#1881914 by Not Available.


 A New Home  (13+)
This is about Joey White and her horse, California Star, on their journey to a new life.
#1881168 by CarliLovesToWrite


 Invalid Item 
This item number is not valid.
#1859018 by Not Available.


 Chapter 1 of The Sword of a Goddess  (13+)
A great beast terrorizing a kingdom. A magic sword. Will the beast survive the day?
#1731545 by Cassandra Roberts


 Invalid Item 
This item number is not valid.
#1666748 by Not Available.


 Through the Portal  (13+)
Olivia begins our story with a sacrifice.
#1684432 by Joyous


 Stone River Walker: Good Boots  (13+)
Journeys begin and end, but the Road goes on. So you need a good pair of boots. . .
#1651413 by Cities of the Mind


 Wars of Talis  (E)
follow the journey of a character in the land of Talis
#1893394 by Arcangel



 
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Ask & Answer

         Thank you for sharing in this exploration, this journey to adventure. I wish you joy and delight in your own journey.

         Until we next meet, engage in the journey you create*Smile*

Write On *Pencil*

Kate
Kate - Writing & Reading

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