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by azrael Author IconMail Icon
Rated: 13+ · Book · Other · #2327397
for rpg play
#1079286 added November 2, 2024 at 9:04pm
Restrictions: None
class skills
Barbarians

Lv 1:

Earthen rage- can use moves like rock fist and stone splitter.

Earthen armour- creates an encased form of stone around the body.

Lv 2:

Earthen weapon- creates weapons made from light metals and stone.

Lv 3:

Earthen might- also known as walking tank, the barbarian can charge through opponents using Earthen armour.

Earthen Launch- able to catapult boulders.

Bard

lv 1:

Ballad of the lost- casts confusion on enemies

ballad of the bold- strengthens allies by 10

lv 2:

Ballad of fire- creates rings of fire around enemies and firebomb them.

Balled of water and wind - surrounds enemies with water walls then freezes them.

lv 3:

Ballad of shadow- cast invisibility on allies and self.

Ballad of mummification- wraps up enemies in bandages stopping them from moving.

Cleric

lv1:

Healing aura- creates an area of healing light that prevents enemies from entering the sacred field.

Karma aura- creates a sacred field of judgment, + 20 to all stats if you pass/ -20 to all stats and 20 damage to those who fail.

lv 2:

Divine strength- boost the party strength by 25

Holy light- raises the party faith by 25

lv 3:

House of life- this sub-class grants + faith lv to all your stats

Druid

lv 1:

Linguistics- Can learn all languages by study of their runes

primal form- Striped Hyena

lv 2:

Wild form- Aardwolf

lv 3:

Land power- gift of the elements

Fighter

lv 1:

Weaponized xp- 10% of damage against opponent becomes xp.

Advancment- take a second action/ move.

lv 2:

Surging feet- + 5 on speed

lv 3-

Champion of the gods.

Monk

lv 1:

Healing hands- restore health through praying hands

Battle spirit- channel your god's fighting style

lv 2:

Focus strike- Pool your energy/ magic into one attack (+ amount of current mp)

lv 3:

Inner warrior- + elemental damage every 4th attack

Paladin

lv 1

Healing light- your pray of healing fully restores using all your magic every 10th healing touch

weaponized spear xp- gain 10& of spear attacks to xp

lv 2:

surrounding safeguard- highly trained senses pick up on approaching creatures

lv 3:

Oath of the highest- based on your god you hold to upholding their truths.

Ranger

lv 1:

weaponized bow xp- gain 10% of bow attacks to xp

Wild sense- picks up on approaching creatures

lv 2:

Shadow arrow strike- one arrow strike per encounter goes unnoticed.

lv 3:

Hunter- your shots hit vital points, and you gain 10% of crit shots

Rogue

lv 1:

Hands of the Duat- when using bows your arrows do poison damage of 3 per move

Shadow form/ assault- once per encounter approach unseen and do a crit shot

lv 2

Hands of the cunning- you can move after a kill and hide fast.

lv 3:

sub class assassin- bonus+ 10 on stealth kills

Sorcerer

lv 1:

innate magic- based on base element

lv 2:

Metamagic- upgrade spells of the innate

lv 3:

Elemental specialist- + 25 to spells from base element

Warlock

lv 1:

pact magic- provided by your good through contract

lv 2:

binding ritual- binding creatures (animal/ demon/ shadow)

lv 3:

summoning familiar- call familiar to your side

Wizard

lv 1:

Arcane caster-use basic magic from what you learned in school

lv 2:

scholar- upgrade your magic to stage 2

lv 3:

Evoker- summon battle spirits of the elements
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