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Rated: 13+ · Book · Sci-fi · #1634307
Kalar's journey to freedom from his past in his attempt to save the multiverse from peril.
Kalar is your average guy living on an Earth-like planet in an advanced future. After centuries of wars, colonization, genetic manipulation, and struggles for power, the Seventh Age, a time of peace and harmony, has arrived. The diverse beings of this planet have learned to live together and provide for each other, but they are not without problems. The Akina Balaa, a small group of power-hungry individuals who reject the mutuality of the planet's societies and want to hold all the power themselves, seeks the most powerful talisman ever created, the very one which caused the end of the previous Age. Kalar is thrown face-first into stopping them while also working to come to terms with the guilt over a dark and grave mistake in his past.
Hilarity ensues?
I dunno, I'm still working on this whole thing. I'll get back to ya.
You can read the first seven chapters in my portfolio, and I update my blog every week.
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January 16, 2010 at 12:32am
January 16, 2010 at 12:32am
#683976
I've been thinking- what did Kalar actually do? I mean I know what he did, but can chemistry and commitment overcome anything? Suddenly, I'm realizing this is the eternal question. What if it can't? What if the one you want to be with dies or moves on before you can get past it?

This is going to lead to some really embarrassing stuff. Hilarity ensues.

...I guess I'd better get a lawyer then...
January 14, 2010 at 8:48am
January 14, 2010 at 8:48am
#683765
Huh, imagine that, seven Ages.

First Age: discovery of fire, agriculture. Ended with plague. Less that 0.3% have natura ability

Second Age: discovery of electricity and radiation. Ended with Nuclear War. Less than 1% have natura ability

Third Age: discovery of sustainability. Ended with oppressive government and genocide. 3% have natura ability

Fourth Age: discovery of space flight and genetic engineering. Ended with genetic engineering craze. 9% have natura ability

Fifth Age: expansion into space. Ended with massive suicide cult. 28% have natura ability

Sixth Age: development of talismans. Ended with the creation of the Hihofykm. 89% have natura ability

Seventh Age: development of harmonious living. Ended with proton decay (oops!) 99.99% have natura ability
January 14, 2010 at 8:38am
January 14, 2010 at 8:38am
#683763
IAQs- Infrequently* Asked Questions

* read: never



Why is magic called natura?

-Natura comes from the the Latin meaning "conditions of birth." The Way(s) that one has is/are predetermined by genetics, hardware, etc., i.e., from "birth."

In the Sixth Age, natura was called koaxigealiaturgy, whose etymology is too complicated and stupid to discuss here.



How many Ways or flavors of natura are there?

28. Seven primary Ways: Fire, Electricity, Plant, Water, Air, Darkness, and Consciousness.

The remaining twenty-one secondary Ways control natura made from pairs of primary natura particles.

Fire+Electricity=Chi

Fire+Plant=Earth or land or whatever

Fire+Water=Steam

Fire+Air=Ivory (controls light and calm)

Fire+Darkness=Nuclear

Fire+Consciousness=Creation

Electricity+Plant=Metal

Electricity+Water=Healing

Electricity+Air=Aurora (controls aurora borealis/australis, dreams, and talisman creation)

Electricity+Darkness=Ghost

Electricity+Consciousness=Psychic

Plant+Water=Ice

Plant+Air=String (controls threads, strings, fibers, etc.)

Plant+Darkness=Chaos

Plant+Consciousness=Crystal

Water+Air=Weather (controls ...weather, but often has devastating consequences)

Water+Darkness=Poison

Water+Consciousness=Time

Air+Darkness=Vacuum (controls the absence of atmosphere and Quenching)

Air+Consciousness=Gateway (controls space)

Darkness+Consciousness=Normal (controls everyday things)



Please keep in mind that some of the Ways are misnomers, named by people who had little understanding of the way the world worked. However, in the Third Age, the Nuclear Way was renamed from the Slow-And-Agonizing-Death-For-You-And-All-Your-Loved-Ones Way. (Just kidding, it was called the Forbidden Way and resulted in anything from Quenching to exile to death, depending on the culture.)

Also, just like in real life, there is not a one-to-one association. Think of vitamins or hormones or everything. ("Ear-you shall get hearing and vomiting." "No, no, surely stomach and vomiting." "No, you, I think it'll be fun." Origin of the Mexican Wave.)



Where does natura come from?

-It comes from the Realm of the Greater Spirit of Natura. You see, when they tie strings in knots, it releases a lot of energy. The exhaust bleeds over to reality, and certain mental and complex structures allow the controlled flow into reality. I'll discuss these statements at a later date.



How many Realms are there?

-This is not related to natura, but I'll answer anyway.

Seven major forces control reality- Light/truth/information, Darkness/confusion/forgetting, Chaos/Entropy, Order, Natura, Time, and Virtue/enlightenment.

What about gravity, electromagnetism, weak and strong nuclear forces?

-Don't interrupt. The spirits of these realms control the aspects of the universe in order to maximize their forces, often leading to "disagreements." Each universe they create is like vat filled with bacteria or algae or whatever, and one spirit wants to use the bacteria as a biological weapon, say, while another wants it to produce insulin, while another wants it to break down their garbage, another wants to study it, another wants to burn it for fuel, another wants it be food, and the last wants to produce the perfect family pet.

The forces mentioned are just the parameters in which the slime grows.



January 11, 2010 at 12:35am
January 11, 2010 at 12:35am
#683305
I'm currently working on the end of the book now. Forget about all the stuff in the middle, that's boring. Just writing the stuff that stands out, like the twist. I have to do some research of tv tropes to make sure its not too cliche.

and it was all a dream...
January 9, 2010 at 4:23pm
January 9, 2010 at 4:23pm
#683096
So, I'm working on the next couple chapters of Dreambreaker. Everything is going fairly well, considering the tumultuous holiday season I just had and the jet-lag, but I'm stuck on biology. It's difficult to really make something alien, as I learned from a review of the xenolinguistics of District 9.

Despite my "squids" and "insects" looking like adaptations of earth squids and insects, I'm marginally satisfied with my new forms of eating and mating I've created.

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