You dart silently to the passage at the far end of the round cage-lined room and start pulling levers. One by one, the cage doors pop open.
Four of your captives stir and jump up when they realize what is happening. Sadly, the three remaining captives lie motionless in their cages, even after you give each of them a little kick. They're either dead or unconscious from a mind flayer's mind blast. Not waiting for you or the motionless ones, the four freed captives rush ahead blindly with the promise of freedom. Catching up with them, you head down the corridor, also excited by the premise of escape.
A gentle slithering culminates into the deafening writhing of a thousand tentacles as suddenly they force their way into the corridor through holes in the walls. Terrified, you begin to sprint ahead. A dwarf in front of you lets out a yell of horror as he is seized and set upon by a dozen greedy tentacles, and an elf is brought to the floor as one wraps itself around his legs. Leaving them behind, you take the lead as your jail mates fall one-by-one, their screams following you towards what you hope is the exit.
You reach the end of the corridor with a single female survivor, the wet sounds of tentacles and a few groans of agony still audible deep into the corridor. You pray that your cellmates met quick deaths, but suspect that their suffering was long and horrific.
You leave the corridor via a door into a bare room that houses only a blank-staring goblin sitting on a chair. There are two doors. A wooden door like the one to you just entered, and a larger steel one that you suspect may lead outside.
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