Chapter #1The Pilot Epi- I mean Chapter by: Knight Owl Pre-Infection Stats, Post-Infection Stats, Universal Stats
It's been a few months since you left Super X, you've enlisted the help of a dear friend from middle school, your two trusty androids, and a few super hopefuls. Let's see how this turns out! Teleporting is too hard on everyone's stomachs, so you've decided that all transport for missions will be conducted from the Gadget-
Jet or Tech-Jet, you still haven't decided whether to name it after the team or yourself.
Originally thought to be a mere disease, Shanna encountered the "Istorica Virus" while examining ancient alien artifacts. Shanna's condition gradually worsened, until her body and mind became a mere shell. Istorica's personality then took over and now uses Shanna's body as her host. Bits and pieces of Shanna's personality remain, but other than that, Shanna is effectively dead (Age 23 when infected) Istorica is an ancient Demon hellbent destruction for destruction's sake. The fragments of Shanna's personality keep her in check.
Secret Identity: Shanna Jaqueline Robinson, Istorica the Destroyer
Name: Technetia, Apocalypse
Powers: Super Intelligence (IQ: Infinity), Technopathy (Control of Technology), The ability to invent and build pretty much anything, and due to the fated experiment that changed your brain you now have the ability to read minds, and you're working on telekinesis, but it's not strong enough to be used in battle yet. Knowledge of the effective use of both Military and General Practice emergency medical procedures.
All of Shanna's original abilities, Time manipulation, invulnerability, immortality, super: strength, speed, endurance, etc.
Weaknesses: Technically you dont have offensive powers, and of course your newly discovered foot fetish
None, the only thing holding you back are the fragments of Shanna's personality
Other Info: You are 5'7, Brunette, Blue Eyes, Caucasian. Also, you've started using weapons and other gadgets to help you in combat. However, all of your tech is and always will be external, you are against technological interface, you dont want to end up like the Borg from Star Trek.
You are 5'7, Silver hair with purple streaks, Purple Eyes, Kept Shanna's original skintone. You have fangs and wear ancient battle armor.
Feet: Size 9, Pink Toenails
Age: 19, Shanna was 23 at the time her body was overtaken, however, Istorica herself is older than time
Technology Overview
S.I.M.O.N.E.
Super Intelligent Machine and Online Network Emulation. She is the base's supercomputer and is the autopilot for the Tech Jet. She is more advanced version of Super X's supercomputer S.I.M.O.N., S.I.M.O.N.E. also has the ability to transform into a combat effective robot. |
The Tech Jet
An aerial vehicle based loosely on designs of the SR-22 Blackbird and B-2 Stealth Bomber (The military really needs better firewall encryptions, Amanda cracked the code and downloaded both of the schematics in no time flat) It has an invisibility mode in addition to various self-defense weaponry, it seats 12 comfortably and can be piloted by S.I.M.O.N.E. |
Hannah and CeCe
Androids created by yours truly, the were originally designed to be playthings for DJ, specifically catering to his foot fetish. They were designed with 99% human likeness, that 1% is because they have no sort of functional genitals, but they are classfied as female, made extremely obvious by their overall characteristics and personalities. They're essentially life sized living Barbie dolls. Their skin and hair are extremely realistic, leaving everyone but robotics experts fooled. When clothed no one even knows that they are androids. They are like Yin and Yang, fire and ice, you get the idea. |
Blak-Pak
A device that looks like an ordinary jetpack, however, this device creates miniature blackholes, which dissipate after the second portal has been exited. They are essentially teleportation packs and are very handy in battle. |
Weapons
Due to recent advances in technology in the past 100 years, gunpowder is nearly extinct. All of the older weapons rely on magnetic propulsion to launch a metallic projectile at high speeds. Laser based weapons emit laser radiation in the form of bolts. Melee weapons these days are primarily energy based, basically the part you hit or cut things with is made of solid energy. |
E.M.P.
Humanity's one greatest weakness will always be the Electromagnetic Pulse. E.M.P. disrupts, temporarily disables, or completely fries anything and everything technological. The E.M.P. Disruptor is a small device that must be physically attached to a device, once attached, it temporarily shuts down whatever you stick it on. You're working on a throwable version. The E.M.P. Blaster is pistol-like device that projects E.M.P. waves in front of it, it temporarily deactivates any technology unlucky enough to be caught in front of it. Technically, when it's a weapon, it's called a H.E.R.F. Gun, or High-Energy Radio Frequency Gun, also known as a Microwave Gun. |
The Training Room
Any and all combat training is conducted here, it is state-of-the-art and durable, you would say indestructible but Liz has wrecked it more than once. It has a weapons and gadgets locker, a training-bot construction/deployment system, variable terrain layout settings along with those pop-up barriers for a more tactical approach. It is also complete with bio-scanners, which provide real-time feedback of the team's vital signs. |
Shanna's Goggles
In addition to being stylish and certified as both sunglasses and safety goggles, they are equip with night vision, thermal, and x-ray vision (For looking at bones and through walls only. You do admit that you've used them to looks through a girl's footwear on more than one occasion however...), as well as being uplinked to S.I.M.O.N.E., meaning that information can be displayed inside the lenses. |
Sheild/Forcefield Generators
Available in both portable and stationary varieties, sheild generators protect from any and all incoming damage. Stationary versions draw from grid power, and thus never burn out. They can be easily defeated with E.M.P. Portable versions suffer from a small power supply that quickly burns out. In addition they can be overloaded by large amounts of force, shattering like glass, or short-circuited by E.M.P. |
Anti/Gravity Grenades
Small devices that either immensely increase gravity in an area, pinning its targets to the ground, or immensely decrease it, flinging targets skyward. They are re-usable |
Perversion Meta Enhancer
Uses the "heat" of perversion as a catalyst to temporarily unlock powers that the user does not actually possess. As of now, it has only worked on you. The effects give you powers similar to Supergirl for about two hours. It takes a week to charge, generally you wear it all of the time for extreme emergencies. It takes the form of a bracelet. Occasionally it causes you get a bit trigger happy with your temporary newfound powers... |
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