Your eyes immediately widen. "Sir Azinon!" you exclaim. "Why would you need me?"
Azinon smils wisely upon you. "I have a little . . . quest for you. Will it be fine for you to call it a day and follow me?"
"I'll go speak to my boss," you reply.
Luckily, the owner of the pharmacy allows you to take the rest of the day off. After all, it's not everyday the Great Azinon requests for you. Once you both exit the pharmacy, the old wizard took out his wand and gave it a wave, and the next thing you know, you're surrounded by trees. A large, wooden shack stands out in the green. You remember reading that Azinon's house was in the far northern part of the Forest.
Azinon leads you into the house and you find out that he had bewitched the shack, making its outside appearance look a lot smaller than it really was.
Inside was like a laboratory. Beakers fill with different color substances were everywhere. Vials of green liquid were set on a rack located on the shelves, and a map of the village was plastered onto the wall.
However, despite the fascinating tubes and beakers, something else caught your eye the most. That thing was . . .
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