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Rated: 13+ · Interactive · Fantasy · #1887150
Become a Rogue, Soldier or a Mage in this RPG inspired story

Become a Rogue, Soldier or a Mage in this RPG inspired story

This is an interactive story. Each chapter tells part of the story and often ends with multiple choices. Make a choice and move to the next chapter in your story. When you reach a chapter that hasn't been written yet, don't be shy... make an addition!
The creator of this Interactive Story provides this information and guidance:
This story takes place several months before the fateless one is created. You can choose to be anything, anywhere, in Amalur. I will try to provide help with it as much as possible. Email me if you have questions. I know alot about this game so dont hesitate to ask. I will just provide basics here:

- Amalur: http://2.bp.blogspot.com/-N9zrKXDqPOE/TveoB69aJAI/AAAAAAAACUk/ei7MDoacavY/s1600/...
- Dalentarth: Forest, home to city of Ysa of the Summer Fae. Home to Fomoros Hughes Allestar tower.
- Plains of Erathell. Nearly no trees. Mostly home to the Warsworn. Rathir, home to the Scholia Arcana magic school
- Detyre: Home to Motus mining (Gnomes). Adessa, Gnome city and home to Praetorians.

Thats as far as I have gooten through the locations. The rest you may have to do digging in Amalur Wiki.

There are 9 Basic Weapons and they are as Follows (Categorically)
Might
Longsword
Hammer
Greatsword

Finesse
Daggers
Longbow
Faeblades

Sorcerry
Staff
Sceptres
Chakrams

Each one of these weapons are unique in their own way. I will allow Custom Weapons.

I think I might throw in a few pictures of the Power trees:
Finesse: http://amalurfoundry.com/guides/reckoning-guides/reckoning-finesse/
Might: http://amalurfoundry.com/guides/reckoning-guides/reckoning-might/
Sorcery: http://amalurfoundry.com/guides/reckoning-guides/reckoning-sorcery/

I will only allow custom powers but a maximum of 4 powers per character
I do not want Sally sues in this. You give a name to your characters destiny, just don make it outlandish and Keep it true to true KoA

Destinies: http://www.ea.com/au/reckoning/1/destinies

Skills are fairly Basic and there are 9 types to choose
Alchemy
Blacksmith
Detect Hidden [Sensory]
Dispelling [Removing wards]
Mercantile [Skill in Bartering]
Lockpicking
Persuasion
Sagecraft [Gem creating/Weapon enhancing]
Stealth

Only 3 from thiis I would reccomend. All the things you dont pick should be what your character is okay at but not nessecarily exceptional.

Anyway custom races are allowed here but I will still remind of the basics
Almain (Human)
Varani (Human)
Ljosalfar (Light Elves)
Dokkalfar (Dark elves)
Gnome
Summer Fae
Winter Fae
Tuatha-Doehn

http://amalur.wikia.com/wiki/Races
Feel free to create your own, you dont have to stick to the racial bonuses as you pick your own.
If you create your own race, provide a breif history of it then I will copy it here:

Race: Lycan
Race History: Lycans are a misunderstood race. As most see them as blood thirsty mosnters of lore they are actualy a peaceful and sometimes Religious race. Lycan's tend to travle in pack's not staying in one place for and extended piroids of time, though it isn't unusual to find single wolf or large family's living in villages if they are welcomed to them. They are as capible of just about any other races when it comes to skills they can learn. Their instices make them exilent hunters and trackers.
Race picture: http://images3.wikia.nocookie.net/__cb20120704065254/ben10fanfiction/images/4/4b...

Enjoy the game ^_^
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