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Total Body Conversion is a type of VR where the physical body of the user is downloaded in its entirety into a computer simulated world as pure data. It involves the use of a matter-to-energy conversion unit to transform the person's mass into electrical essence. The personality profile is then extracted from this data and installed into a simulated avatar.
Naturally the process of turning mass into energy produces a vast amount of electrical energy, enough to power the simulation for years. The excess electricity may be sold to the national grid for a healthy profit. Because of the lucrative nature of this VR, many companies offer this treatment for free. Total Body Conversion is now seen as a potential solution to both the looming energy crisis and overpopulation of the 2020s, with many governments offering incentives for citizens to undergo the process, especially as they approach retirement age.
The obvious drawback the TBC is that the process destroys the body and users cannot be returned to the real world unless able to pay the expensive reassembly fees. The energy-to-matter process required to reassemble the body is less efficient, and thus costly to perform. If a user lacks the funds to reassemble their body, they effectively become trapped in VR.
Many companies attempt to aleviate these fears by offering a supply of soulless bodies (bodies which have lost their original minds inside VR) to their users every year, as assurances that there is always the possibility of an exit. However, demand for these bodies always outstrips demand, thus ensuring that within VR players are constantly vieing for one of these bodies, either in tournaments or through the accumulation of vast amounts of virtual wealth in order to buy their escape.
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