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Rated: 18+ · Interactive · Other · #2151461
A catalogue of tickle entities
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Chapter #3

Tickle Trivia Game

    by: feather99 Author IconMail Icon
The Tickle Trivia Game is a game designed to take the tickle fight to an even playing field. It consists of magnetic cuffs, a magnetic waistband, a pair of magnetic stocks with magnetic toe rings, an electronicly impulsed tight sweater, and electronically impulsed leggings for each player. Both players have to put on and sync up the devices before the game begins.

There is also four buttons on the waistband, these can be used to choose categories, answer questions, and make wagers for DOUBLE TICKLE rounds. When a question is asked the first player buzzing in gets to answer. If they answer correctly the punishment is inflicted on their opponent, but if incorrect they endure the punishment.

The punishment is decided by what row the question is from, 1 through 5. The punishment is the duration of 15 seconds times the row squared and affects the row's amount of regions decided by the opponent. The regions are feet, legs, hips and butt, belly, and ribs and armpits.

Once a player's punishment is decided the magnetic cuffs repel from each other, the stocks, and the waist band to leave the victim helpless, the stocks are constantly on but the toe rings stretch the feet and pull the toes apart. If the feet are to be tickled twenty appendages come out and attack the feet viciously including pinwheels, feathers, rotator brushes, and vibrators. If the legs are to be tickled, the leggings are manipulated to squeeze the inner thighs and above the knees while making lighter sensations as though someone is running their fingers across them or vibrating them all throughout the legs. If the hips and butt are chosen then the leggings knee the hipbone and cause lighter, feathery sensations in the but and privates. If the belly is chosen The sweater acts similarly to the leggings, combining the squeezing and pinching with light feathery sensations, but also contains a feathery, vibrating appendage that sticks into the bellybutton. If ribs and armpits are chosen the sweater kneads and pinches the ribs while using lighter sensations on the armpits and chest.

When asked a DOUBLE TICKLE question, the players wager somewhere between one to five and then the loser gets the numbers in additions to the opponents numbers. This means that the loser can be tickled for up to twenty five minutes! Also if the number is greater than five the amount of areas is cannot account for that, so the opponent can bank those for future questions. Even though it is focused on tickle punishment, score is still kept in Jeopardy style and a winner is chosen. The winner is unlocked while the opponent is still locked in position for the greatest amount of time the winner had to endure.

You have the following choice:

1. Competitive nature

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