Restrictions
Until you get the skill for creating an avatar, you are unable to communicate with beings other than your dungeon monsters. As such, if you want to acquire a way to negotiate or communicate with others, the fastest route would be a weak monster with sentience and the ability to speak.
You can not see or hear beyond your domain's borders, but within them you are omniscient.
You can not spawn monsters or manipulate your dungeon when an invader is on the same floor as the location you are trying to do it in. For example, you can not directly control anything on floor 1 if there is an intruder there, but you can still mess with floor 2, 3, etc.
You can only have one Boss monster per floor, and 3 Mini-Bosses.
You can have one Wandering Boss for every 5 floors of your dungeon, but they are confined to those 5 floors.
You lose control of monsters that leave your domain, though they remain loyal and will continue following your last instructions to the best of their ability. Letting too many monsters leave your dungeon might cause people to think you're dangerous, as a "Dungeon Break", as it's known by the residents of the world, is a very destructive event that they try to prevent whenever possible.
You must have a direct route from the entrance of your dungeon all the way to your core. You can not block off the path at all. It must always be possible to reach your core, otherwise you go into Siege Mode which drains your DP by 10% per day and completely negates natural DP generation.
You must reward intruders that manage to clear a room. The reward is up for interpretation.
If your core is ever destroyed, you die, though there are skills that can help you survive, they are very expensive and only work once per purchase.
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