When you became a warrior of Fenru, you thought you would spend the rest of your life fighting alongside other Lupin, guarding the minor passes in your corner of the Kingdom.
Instead, you will be traveling with and fighting alongside members of other races in lands well beyond those you grew up in.
You’re meeting in a tavern in Wairwol, a town that you have frequented only three times in your life. Your part of an adventuring party organized male human name Ussak, a priest off Anakara, goddess of twilight.
Besides you and Ussak, there is a male hall-orc named Gashig Shardfang, a knight in the order of the goddess Anakara. Despite their name, Half-Orcs are not the product of an orc and a human mating, as such unions are incapable of producing offspring. Half-orcs are the product of a magical merging of humans and orcs centuries ago, and are their own separate race (their name for themselves is the Urgai).Half-orcs have human intelligence and lack of aversion to light. In addition, they have an orc’s strength and endurance. The average half-orc stands six and a half feet tall.
Next is a male Guanto named Gwelim. The Guanto are anthropomorphic human sized lizards with green scales. According to their own legends, they are unrelated to dragons and the various dragon folk. Instead, according to their own legends, they were created with remarkable physical defenses and a mystical connection to Nature in order to protect the natural world.
As far as you knew, all the Kingdom’s guantos live in the Janyata Forest, a wetlands forest located halfway between Bantul and Kara. Gwelim is the first guanto you’ve ever known to leave their forest.
Gwelim calls himself a Darkhunter, and is adept with a hand crossbow and a heavy club.
Darkhunters are at home in the darkest places: deep under the earth, in primeval forests, and wherever else the light dims. A darkhunter ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world.
Next is Griddup, a male Kalava. Kalava is the catchall phrase to describe a number of diverse, anthropomorphic frog peoples. Griddup, the male Kalava sitting beside you, is a member of the race of Kalava who call the marshes and swamps along the northwestern shores of the Dark Sea their home. Griddup’s people consider themselves the distant cousins of the larger, wartier Kalava who live in the Kingdom. The average Northern Dark Sea male Kalava stands five foot tall, while the average female of that subrace stands four foot eight inches.
Griddup is an Alameo, which refers both to the Order that he belongs to, as well a member of said order. Practitioners of the Alameo style of fighting will tell you that their order goes all the way back to the days of the First Empires. According to them, their name comes from the ancient language of the First Empires, meaning Cloaked Walkers. The Alameo follow a tradition that values stealth and subterfuge. They are skilled at surviving both in urban areas and far from the streets of a city, allowing them to scout ahead of their companions during expeditions. They rely almost solely on their bare hands in combat, with the dagger and staff being the only weapons they’re trained in.
Finally there is J’Sef Pinoak, a male grumpi. A grumpi is a humanoid who is usually found living in swamps and marshes. The average grumpi male is seven and a half foot tall. Grumpis have thick fur in colors like brown, red, gray, and blue. They have long, floppy ears and broad, pink noses. They live with their family and clans and are especially attuned to nature.
J’Sef is a practitioner of natural magic, and seems especially focused on that part of nature which abounds in decay. J’Sef will argue that life and death are an endless cycle, two sides of the coin of existence.
The six of you, novice adventurers all, will start your adventure by heading