Action/Adventure
This week: Getting There from Here Edited by: Kate - Writing & Reading More Newsletters By This Editor
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Each day is a blank page, an adventure to be written, action and re-action ~ be pro-active. Writing itself is action ~ creating an adventure for your readers to embrace in prose or verse.
Welcome to this week's Action/Adventure Newsletter, where we explore (action) adventures to create for our characters, our readers, ourselves.
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"Are we there yet, are we there yet, are we there yet..." Who hasn't heard that from a passenger on a road trip, an airplane ride, a train commute. It's the journey, the getting-there, that offers the most opportunity for adventure. Once you've arrived, you're there and the story is finished. But getting there past obstacles with or without help makes the journey an adventure.
You plan your adventure, your journey, taking the car keys to drive the car, or the plane ticket to board the plane. You may take a map or money or extra clothing. That's the basic plot of your adventure. Now, make it an adventure outside the mundane. Make that bus fly, or the airplane dive beneath the ocean for some deep sea fishing (for treasure or tarpon). Create for your journey to Grandma's for Thanksgiving a vehicle that could work if someone had invented it. Your adventure will be unique, fantastical, and yet someday maybe possible, creating an 'otherworld' to challengge and engage your characters and readers.
Consider Jules Verne, who created believable quests and peopled them with engaging characters (whether likeable or not) who related to their world (the 'otherworld' woven by Jules Verne) realistically (adventure), although using vehicles and items 'fantastic' in the early 19th century. The adventures he crafted delight readers (and moviegoers) nearly two centuries later. Consider the re-release of the film Journey to the Center of the Earth and the posthumous publication of the story, Paris in the 20th Century, Jules Verne wrote in 1863 about a man living among glass skyscrapers, gas-powered automobiles, calculators, and a worldwide communications network. In his day, these were adventures purely devised by his imagination as he witnessed and studied his world - the politics, science, social scene.
Jules Verne, master wordsmith, wrote what he knew, imagined, and dreamed using his craft to devise adventures that pitted man against machine, or nature, with wit and ingenuity to surmount the obstacles (plot) in order to attain a goal or prize that would benefit not only the adventurer, but the greater good. Now, how's that for an adventure with some good action.
The adventure is in the details, making the story believable to the reader, making the reader empathize with the adventurer, whether it be under the sea, over land, in the air, or along a city street. Jules Verne made the then-fantastic appear believable and, with his attention to the details and research, envisioned worlds and events that became true sometimes centuries later. (http://en.wikipedia.org/wiki/Jules_Verne). Ask quesitons, and allow yourself to explore answers outside the box of common expectation.
"Are we there yet, are we there yet,..." Just where is it that's there ~ we're already on the road, so we're there, we're passing through a field of mown hay, so we're there, we're driving past a truck loaded with [fillinthe blank], so we're there..." We're there with you along the journey ~ embarking on the adventure that's just outside the mundane fount of knowledge and in the realm of possibility - imagine.
Intrigued by the process, I did a little on-line research. I found a site established by the National Security Agency called Domestic Technology Transfer Program which describes available technologies with respect to mathematics, computers, communications, microelectronics and more, and invites submissions. A splendid site for the wordsmith to ply - I found reference to a 'sonobouy' (use of sound waves to warn ships of the proximity of dangerous shoals). Why not then an 'optibuoy' that particlulates sentient beings for the content of gaseous velocified emissions to determine the amount of contraband consumed. OR, a floating scanner that analyzes the content of bodily emissions (a belch, or other gaseous output) to determine if one has eaten something to make the person able to power his moped with more stealth or speed than those of law enforcement. If so, they could breach the walled government fortress to obtain a bit of the stockpiled fuel to allow travel between planets/continents/cities/communities.
Here's the site, one of several which offer intriguing possibilities for adventures built upon reality + imagination = ingenuity of the wordsmith creative
http://www.nsa.gov/techtrans/index.cfm
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Take a journey ~ travel ~ remember, it's the journey that makes the adventure ~ with a few members of our Community ~ embrace the journey both as seen and as imagined.
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Until we next meet, may your journey have fewer pitfalls than successes, more joy than sorrow, that you arrive at your destination with a smile.
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