Mystery
This week: Illogic Edited by: Jeff More Newsletters By This Editor
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"The most beautiful experience we can have is the mysterious. It is the
fundamental emotion that stands at the cradle of true art and true science."
-- Albert Einstein
Trivia of the Week: Manga (Japanese comics that have their own distinct style) is a wildly popular form of comics and cartooning. The One Piece series has approximately 440 million copies of its 88 volumes in print... that's nearly 100 million more copies than every book in the Goosebumps series combined. Manga artist Gosho Aoyama, creator of the successful Detective Conan (a.k.a. Case Closed) manga series, has more than 200 million books in print, which puts him on par with bodies of work from likes of Mickey Spillane, C.S. Lewis, and Dan Brown.
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ILLOGIC
Game theory is "the study of mathematical models of conflict and cooperation between intelligent and rational decision-makers." To put it more simply, Wikipedia defines it as "an umbrella term for the science of logical decision making in humans, animals, and computers." The really interesting thing about game theory, though, is just how often human thinking is naturally illogical.
The Ultimatum Game is one in which Player A is given a sum of money to split with Player B. Player A gets to determine how that money is divided between them, and Player B can either accept the proposal or reject it. If Player B rejects the proposal, neither player gets anything. A rational, utility-maximizing person should logically accept the proposal regardless of the split. After all, if they reject it, both players go home with nothing. And even if Player A is stingy (for example, splitting $1,000 as $900 for himself and $100 for Player B), Player B would still end up with $100 he didn't have going into the experiment. And yet, studies show that when Player B's share is less than 30% of the total, the proposal is often rejected and both players end up with nothing. Why? Because most people have an inherent sense of fairness and unfairness, to the point that they would disadvantage themselves rather than let someone else get away with being unfair to them.
The Public Goods Game is another exercise in which players are each given a sum of money and must secretly decide how much to contribute to a public pot, which will then be multiplied and divided among all the players. For example, let's say there are four players (A, B, C, and D), each of them has $1,000, and the multiplier is 2. Logically, it's in the group's interest to contribute ALL their money because that would mean $4,000 total would be in the pot, it would get multiplied by 2 (to $8,000), and everyone would walk away with $2,000 (twice what they put in). However, logic also dictates that a rational, utility-maximizing person should logically put no money into the pot, since they would get a share of everyone else's contribution and keep their own. For example, if Player A put in nothing and kept his $1,000, even if the other three only put in $100 each, Player A would end up with $1,150 ($1,000 + [$300 x 2 / 4]) while Players B, C, and D would end up with $1,050 ($900 + [$300 x 2 / 4]). The more the others put in, the more one-sided the benefit for the player that put in nothing. If each of the other three put in $500, for example, Player A would end up with $1,750 ($1,000 + [$1,500 x 2 / 4], while the other three would end up with $1,250 ($500 + [$1,500 x 2 / 4]. In short, logic should dictate that everyone walks away with the same amount (their initial amount) because they're best served by not contributing anything and hoping to benefit from the generosity of others. And yet studies repeatedly show that almost all participants put at least some amount into the pot out of a sense of obligation to the greater good, fairness, etc.
The Diner's Dilemma is a situation where a group of people go out to dinner and agree in advance to split the check equally. Logic would dictate that, between and expensive and inexpensive item, a rational, utility-maximizing person should logically order the more expensive item, since the group is splitting the cost equally. The only downside is if everyone orders the more expensive item. For example, if you go out to eat with four friends and three of them order the soup for $10 and you order the lobster for $50, you're each paying $20 for dinner ($80 / 4) and the person that ordered the lobster is paying way less than they would have on their own. In reality, most people in that situation tend to order the less expensive item so their choices don't stand out as greedy or selfish.
You may have noticed that I frequently referred to the optimal logical solution as one that a "rational, utility-maximizing person should logically [choose]." That's because these games and social experiments do have an upside if everyone is acting in their own self-interests without any regard for the benefit of others, or for intangible concepts like fairness, reputation, charity, etc. And, unfortunately for those economists who would love it if we could all just act 100% rationally all the time, people take those things into consideration a lot.
Have you ever worked somewhere (or heard of a workplace) that offers unlimited vacation? It sounds pretty sweet... instead of accruing a certain amount of paid time off for each week you work and then recording that time off on some form that you have to submit to HR, everyone just agrees to act like responsible adults. You work as much as you need to get your job done, and if you want to take three weeks of vacation instead of four, who's to stop you?
In reality, it's been statistically shown that unlimited vacation policies actually result in employees taking less time off than those employees who accrue and report paid time off hours. Why? Because we care about the intangibles. We worry that even though the policy says unlimited, our boss may have strong opinions about how much time off is "too much." We don't want to give our coworkers the impression that we're lazy or willing to take time for ourselves when everyone else is slaving away. Even if we're industrious enough and/or our workload means that we can finish our work in four days a week instead of five, we don't take Fridays off for fear that someone will eventually say, "Gee, why isn't Jeff ever here on Fridays? That adds up to ten weeks a year he's not in the office, and he takes two weeks of vacation on top of that!"
So how does all of this relate to mystery writing? It tells us that people aren't always rational actors, that the motives for why we do things are often shaded by more than just our selfish desire to maximize our own benefit. And in the crime genre, for example, sure there are situations where some perpetrators just want to maximize their own wealth or status or whatever... but there are also perpetrators who do things for all kinds of reasons: love, fear, respect, retribution, security, etc. It's important to remember that not everyone acts rationally all the time and, in fact, more often than not there are illogical factors that play into people's decision making. We're not always rational actors, and the more you can dig into a character's psyche and figure out what makes them tick, the more likely you are to have them interact with the narrative in a way that feels authentic. After all, we can all understand why the white collar embezzler steals from his company. But we can truly empathize with the person who, while their actions may not be completely rational, make sense in their motivations.
Until next time,
Jeff
If you're interested in checking out my work:
"Blogocentric Formulations"
"New & Noteworthy Things"
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EXCERPT: Ginger Mansfield was nineteen and a pretty blonde who was in love with Lord Bryton Langford. Lord Langsford. Handsome man with jet black hair, piercing blue eyes, lantern jaw and mysterious. Mysterious, being the key word. He had been married to an attractive woman named Hazel who was a wall flower. Attractive but not beautiful. Hazel had died five years before and Lord Bryton hadn't remarried. He never had balls at his estate, Rosefeldt. A big, gray castle with towers, some French design and it was the most elegant and beautiful house in Bath surrounded by vast green woods, flowers of every color, rolling hills. Rumor had it, Hazel had died in childbirth and the big old castle was haunted. It was in the woods away from other houses and located in the country. It was whispered that it was haunted. Some claimed Lord Bryton had his wife locked in the tower and she hadn't died and that she was mad. Others claimed her ghost haunted the castle towers. Lord Bryton attended balls and went on business trips but he never hosted a ball. He inly had two groomsmen, a maid, a young servant girl and a butler. He had dismissed the rest of the help after his wife had died. With his wife being dead, well men didn't host balls without being married. The Lord of the Manor was in the tea business, was considered nice and respected. He was an honest business man.
EXCERPT: There is only one day, Saturday. Saturday is the only day of the week. Actually, there is no week or weeks. How could there be since there is only one day, Saturday and Saturday, therefore is a day and not a week. It is the only day and it is called Saturday. There are no Saturdays because that would be silly. How could there be plurals. There is only the one day, “singular” and that would be Saturday.
EXCERPT: Aden Dawn brushed his long black locks from his eyes. He was winded; The trunk was far too big for him to carry alone, but the secret could be trusted to no one else. Slowly and quietly, he dragged the massive chest into the empty manor. The light from the setting sun was barely enough for him to see the sweeping, grand staircase. He had very little time. Soon, his mother and father would arrive to finally move into the “grandest estate to be built in the Americas.” That’s what the builders claimed at least. Aden felt the building was too austere. It was as if his parents wanted to show the world that they were as pure and proper as the rest of the elite. There was war and famine, and his family chose to build a house. He shook his head in disappointment.
EXCERPT: After Ben heard the sound of shoes squeaking in the hall getting further from his room, he dug out the recording device he swiped from the therapy room. Ben switched it on and proceeded to tell his story. "I have an uneasy feeling. I know I don't belong here and soon I may be dead." He cleared his throat as he spoke clearly into the device. "They call me Ben. That is not my name, and I am not crazy, but these people tell me I am. I'm not the same as these creatures, although there are similarities in our features. I call them the strange ones because to me, they are. I don't trust them."
EXCERPT: "It's hard to believe it's been almost twelve years since high school," said Doug.
"It certainly is. I guess time flies when you're having fun," said Tammy.
"Sometimes it seems like graduation was just yesterday and other times it seems like a distant memory." Doug and Tammy both nodded at Christie's comment.
The three had been best friends through high school. Then college and their careers had separated them by miles. Christie enjoyed the few times when they could get together. The three old friends sat in the brown leather furniture in Tammy’s living room. Christie didn’t really care for leather furniture. When she felt the soft and supple texture of the chair’s surface she realized this was probably the most expensive chair in which she had ever sat. She forgot about the furnishings and the original paintings hanging on the walls as the three old friends reminisced about the past.
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Feedback from "Mystery Newsletter (May 2, 2018)" about the tone of the crime:
Quick-Quill writes: "I'm confused by your list of tones. I'm guessing mine would be neutral. I don't like that. I want it to lead the reader, causing them to want to find what the clues are leading to. Who was it? I don't care if they guess who it is before the end, I do want them to see how it ends."
Sorry if the list was confusing! It was by no means meant as an exhaustive or comprehensive list; just a handful of the myriad options available to you. Remember, though, that tone is something different than narrative. A narrative that leads the reader from one clue to the next and builds to an intricate ending can be silly, scary, sad, funny, tense, grim, optimistic, etc. Narrative is about what happens, tone is about how what happens makes the reader feel. This newsletter was just about being aware of how the tone/feeling of your writing can impact an audience.
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