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Rated: 13+ · Assignment · Action/Adventure · #2328282
Outline of the planned story,
Story Outline 1: NaNoWriMo Oct 8th

Description:
Vada’s misadventure on Earth

Stasis:

Prodigy student on a misguided crusade to fix a system that he feels is inadequate. In a constant need to prove himself though it is really not needed.
Trigger:

In an attempt to confirm his findings, studying the Canterbury Nebula, he discovers a previously unknown wormhole which pulled him in and through to Earth.

The Quest:

His ship was damaged and the wormhole had closed behind him. As his vessel was a short range transport, he could not return home without a wormhole or jump-gate. He needed to repair his vessel and send out an ARCH Assistance Required Communication Hail.

Surprise:

Vada is discovered by a small group of humans who surprisingly agree to help him repair his vessel. However, their knowledge of his people’s technology was nonexistent as was his knowledge of their primitive tools.

Critical Choice:

Both Vada and the humans teach each other through trial and error with more than enough close calls of further human discovery and/or interference.

Climax:

The joint effort pays off and the vessel is not only repaired but modified with a powerful enough engine to make its own jump-gate back to Vada’s home world.

Resolution:
Through Vada’s adventure, the humans obtained knowledge of faster than light travel and improved upon it.

Discussion: Pending.


Description: Diron’s Misadventure on Earth.

Stasis:

Respected member of the youth diplomatic core. Suffers from an ‘overabundance of personality’. Fascinated and obsessed with the diversity and culture of other races. Friendly but feels as if he is isolated from his kind.

Trigger:

An innocent game of hide and seek goes wrong and he ends up being launched to Earth in an escape pod.

The Quest:

Diron needs to heal and send out a mental distress signal when he is strong enough. Forced to put his trust in humans who had found him at the crash site.

Surprise:

The humans he put his trust into are part of a special secret government agency who monitors and conceals any knowledge of extra-terrestrials visiting Earth.

Climax:

Diron works with the agency to identify a possibly hostile vessel that is close to being seen by the human populous. It turns out to be (either a vessel from Purrearth, Princess Kyteen’s kidnappers, or Diron’s ship circling back to retrieve him)

Resolution:

Diron is retrieved and the government receives technology that will advance them several decades.
Discussion: Pending


Description:

Princess Kyteen’s misadventure on Earth.

Stasis:

Born into the royal family, Kyteen is a symbol of the kingdom’s continuing reign. Seen but not heard, pampered but not nurtured.

Trigger:
Kyteen is lured away and kidnapped by a rival clan hungry for power. Only Kyteen fight back and they end up crashing on Earth after going through the wrong jump-gate.

The Quest:

Kyteen must survive on a world where royalty means little and rewards must be earned until rescue.

Surprise:

Kyteen’s fairytale view of the world is dismantled and destroyed in real time as her kidnappers escape human custody.

Critical Choice:

Kyteen leads a team to capture her kidnappers and rescue hostages they had taken.

Climax:

Kyteen proves to the humans and herself that she can be a good leader and strategist.

Resolution:

Kyteen is seen as a heroine from another world and is retrieved by a very proud Queen mother.

Discussion: Pending


Description:

Era’s misadventure on Earth

Stasis:

Era is a young student full of curiosity and wonder who hides a powerful gift. She has a love for history and archaeology. The equivalent of a shy but happy little girl.

Trigger:

On an educational outing to an archaeological dig, Era discovers a strange ancient artifact. She accidentally activates it and it teleported to another archaeological site on Earth.

The Quest:

Upon discovering humans, Era’s body creates a ‘living shell’ around her to appear as a little human girl. The stress of the transport and the meeting caused her to lose her memory. She is on a quest to remember who she is and find a way back home.

Surprise:

People are after her but, with her amnesia, she does not remember who or why so she runs.

Critical Choice:

She trusts a small band of humans who had found her and they help her regain her memory.

Resolution: Era regains her memory and awakens a technology humans had long ago lost and forgot about, advancing them exponentially.

Discussion: Pending


Description:

Atrace’s misadventure on Earth.

Stasis: Atrace is on a misguided crusade to end all illness. She studies as well as maintaining friendships and hobbies leading to her eventual burn out.

Trigger:

At the verge of exhaustion due to her lifestyle, Atrace punches in the wrong coordinates and ends up discovering a previously unknown jump-gate to Earth.

The Quest:

Atrace discovers illnesses on Earth she had never encountered and must cure herself before returning to her home-world.

Surprise:

Atrace meets a veterinarian named Dove in the aviary she had hid herself and ship in.

Critical Choice:

Atrace helps Dove with a mysterious illness affecting her birds and she helps Atrace with her Earthly illness.

Resolution: The two exchange medical knowledge that would change their view on medicine forever.

Discussion: Pending.


Every aspect of this outline is subject to change.

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