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Rated: 13+ · Assignment · Contest · #2328855

A more descriptive list of settings

Crystal spring on Planet Hyve:

1. Diplomacy clearing. A neutral spot where all Flora and Insecta species meet.

Description:
A park like environment with short grass, stone tables, perches for flying Insecta, stone benches for walking Insecta and deep watering holes for Flora to rest and talk among themselves without being in each other's territory. The mediator is the clearing itself. An ancient being, older than either civilization and loyal only to the planet itself. It has no name but speaks with a voice as deep as a canyon. (not mentioned earlier because I was waiting for the right time.)

Senses:
Smells of Earth, wood and honey. Sounds of buzzing insects, rustling leaves and low rumbles of the ancient moderator. When not occupied, the clearing is eerily silent; no sound wind or scents.


2. The Queen council chambers. A reverent space where the council meets.

Description:
A vast round chamber deep below the ground with a large, clay construction round table, benches and biotech screens showing activity within the connected hives. Cups of honey to share while talks are held. Soldiers guard the entrance.

Senses:
Smells of Earth, clay, pheromones and honey. Sounds of buzzing when entering the chamber then silence when the chamber door seals as all talks are done telepathically. The honey is overpoweringly sweet and rich.

3. The inner grove. A quiet and sacred place in the sentient forest where the elder tree rests.

Description:
A large clearing in the extremely dense center of the sentient forest. In the center of the field is the elder tree. A massive, three hundred foot tree, reminiscent to Earth's sequoia, with clear scars of age and battle. Her voice, however, is gentle and motherly. Trees that resemble Earth's honey locusts guard the elder tree from all sides. The guards are able to throw one to dozens of thorns at a time from their limbs (branches). Curious, round fury creatures with spindly limbs that resemble Star Trek Tribbles called Rollos live among the branches of the Elder tree.


Senses:
Smells of Earth, many different woods, fruit and an odd not unpleasant smell from the Rollos. Sounds of rustling leaves, coos from the Rollos (sounds like a mix between a child's whistle and a party horn) and branches tapping and rubbing.


Sonny Summer on Silicon Prime:

1.The Central Sand ocean. On Silicon Prime, the deserts are called oceans of sand.

Description:
A vast plain with constantly shifting, sparkling sand dunes and static lightning from the swirling sands in the dry wind. Jagged mountains in the distance in all directions. Sparse but water rich vegetation and little to no lifeforms other than small lizards and snakes.

Senses:
Sounds of blowing wind, distant and close rolling thunder and shifting sands. Smells of static, spices and something musky.


2. The Hollow Mountain Crystal city. The largest population center of the Rockers civilization.

Description:
A sprawling, crystalline constructed city with towering buildings, busting streets and walkways. All within a massive cave system inside and below the mountain range. Shops, eateries, theaters and more line the streets. Adults and children commute to go about their daily lives and activities. The buildings all sparkle with an energy of their own, lighting the streets,

Senses:
Sounds of busy streets, music, laughter and conversation. Smells of Earth, strange food and musk.

3. The Water ocean of Silicon Prime's mantle.

Description:
A deep and vast fresh water ocean inside a massive hollow section of the planet's mantle. The hollow is large enough to have its own weather patterns with huge crystals maintaining a comfortable temperature and providing light. This fresh water ocean is precious to the Rockers as they too require water.

Senses:
Sounds of crashing waves, curious whale songs and rolling thunder. Smells of fish, rain and Earth.


Auburn Autumn on Planet Primalla:

1. The great central dumping ground. The largest mass of obsolete technology and vessels.

Description:
A massively vast junkyard with high, unstable piles of technology and vessels from one pilot shuttles to massive dreadnought ships.

Senses:
Sounds of rustling wind, groaning metal and shifting piles of machines and ships. Smells of fuel, oil and lubricant.


2. Forest city. The largest population center for the Primallan people.

Massive trees with simple huts on the huge branches. Each tree is connected by wood bridges and platforms with plentiful fruit all around and fresh water in a large river below. The inside of the huts have an atmosphere similar to Earth's medieval era but with modern technology. A strange mix of simple and modern.

Senses:
Sounds of primate calls, chatter and laughter of children. Smells of a zoo (not mentioned by main character), fruit and wood.


3. The great construction zone. The first and largest site for making use of what other worlds have thrown away.

Description:
A large cleared plain where the primates work together to repair and improve upon the obsolete technology that was freely given to them as trash using their innovative ideas and technology. Assembly lines, cranes and busy activity surround each project being undertaken.

Senses:
Sounds of construction, moaning metal and engines roaring with renewed life. Smells of ozone, sweat and oil.


Gale Winter on Planet Second-Earth.

1. Central Square, Kingdom City. The main market place for the world's largest city.

Description:
A combination of a fair, farmers market, community garage sale and stock exchange in one place with shops, live theater, auctions, playgrounds and more. A place of endless activity with a large round area in the center as a form of crossroads.

Senses:
Sounds of chatter, laughter and music. Smells of food, spices and intoxicating drinks.

2. Council Chambers. Where the council of leaders meet.

Description:
A massive round chamber within a castle built into the side of a mountain overlooking Kingdom City. A large round table with chairs of various designs with a large main screen on the ceiling and dozens of smaller screens around the room. The walls are smooth and the doors are hidden with the exception of lights indicating their presence. Ogre guards watch the doors and elves deliver reports on crytal drives constantly updating the world leaders.

Senses:

Sounds of discussion, rustling papers and table pounding. Smells of sweat, pastries and something close to coffee.

3. Remembrance Caverns. Where all of the Mythos forgotten technology has rested dormant for centuries.

Description:
A seemingly endless, dry and well lit cavern system with advanced technology and ships of all types on museum display. All carefully maintained and cleaned with a reverence that boarders on religious. Signs everywhere describing Mythos history and the significance each piece of tech, ship or weapon had on their journey from Earth to Second-Earth.

Senses:

Eerily quiet with only the echoing sounds of visitor footfalls. Smells of dust, cleaners and static.


Luna Solstice on Planet Goliath.

1. Outskirts of Minimalist City. The largest city of the Specs.

Description:
A peaceful clearing with tall trees, strange but non-hostile animals and curious tiny buildings at the base of every tree at the edge of the clearing. Each building has incredible detail with real glass windows, working vehicles and tiny, one inch people...

Senses:
Sounds of strange animals, rustling leaves and the faint sounds of a bustling city with running vehicles, chatter and occasional sirens. Smells of Earth, strange fruits and wood.


2. Resource theft zone. Where the council world have been taking what they have no claim to.

Description:
A strip mine of planet resources, fortunately far from the cities. Destroyed ecosystems and rerouted rivers. Automated machines digging into the ground for materials and taken off world.

Senses:
Sounds of machinery, falling trees and ships flying on and off world. Smells of oil, exhaust and disturbed Earth.

3. The humanoid ship assembly factory. Where the Specs build a fleet to protect their world.

Description:
A massive reactivated mech assembly plant originally used in the last global conflict to build a fleet of ships that will be manned by three hundred Specs so to defend their world and face the Galactic Council. Cranes, automated assembly robots and modified controls.

Senses:
Sounds of machinery, robots and power tools. Smells of oil, lubricant and sweat.


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