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🏭 Lully Playtime Co. - A place for children to live, learn, and smile forever... or so it seems. 🎭 Public Image Lully Playtime Co. is presented as a bright, happy place where children grow up safe, educated, and joyful. It’s part toy factory, part orphanage, and part school. Smiling staff, colorful walls, and the cheerful mascot Lulu hide the factory’s true, horrific purpose. 🧩 Facility Layout Level 1 – Welcome Center Visitor showroom with toys, smiling photos, and scripted tours. Level 2 – Dormitories & Play Zones Colorful shared rooms, play areas under constant surveillance. Level 3 – School Wing Children learn basics like math, reading, and writing. Also taught manners, obedience, and emotional control. Rewards for good behavior; punishment for emotional "errors." Level 4 – Toy Production Children help build or test toys. Monitored for reactions to aid research. Level 5 – Experimental Wing Secret level for converting children into “living toys.” Memory wiping, behavior rewriting, failed subjects locked away. Level 6 – Disposal & Storage Incineration chambers, spare parts, broken "creations." 🌿 Garden Level (Hidden) Serene greenhouse to calm children before experimentation. Failed prototypes posed as statues or "garden helpers." 🧸 Mascot – Lulu A stitched cat-dog hybrid with button eyes and a wide smile. Friendly on the surface, unsettling beneath. Possibly sentient. 🧑🔬 Key Staff & Roles Dr. Theodore Everwood – Director; cold, brilliant, obsessed with creating perfection. Caretakers – Gentle voices, fake smiles; enforce control softly. Teachers – Teach basic academics + behavioral training. Technicians – Perform experiments and transformations. Security – Silent, watchful, lethal if needed. 👶 The Children Orphans or unwanted kids, taken in under false promises. Monitored, reshaped to be perfect and obedient. Resistance or failure leads to punishment or worse. Lucas Bennett, a shy, introverted boy, becomes the center of Everwood’s dangerous obsession. Lucas doesn’t know he’s being watched... or why. 📜Factory Rules & Protocols “No Sad Faces” Rule – Crying or disobedience is punished. Emotion Sensors – Track mood and reactions 24/7. Restricted Levels – Unauthorized access is forbidden. Silence Among Staff – Breaking secrecy leads to removal. 🎡 Level 1 – Welcome Center “Where smiles begin!” The public face of Lully Playtime Co. is bright, cheerful, and full of wonder. Visitors see a magical place where children live happily and toys come to life—but everything is carefully staged. ✨ Main Areas: Mini Theme Park: Small rides, puppet shows, and arcade games promote joy and “good behavior.” Living Toy Exhibit: Visitors are amazed by “lifelike toys” that move and speak. They don’t know these toys were once real children. Meet the Makers: Displays of mannequins posed as kids building toys—some seem a little too real. Photo & Memory Booths: Guests take happy photos while hidden systems scan and store their data. Gift Shop & Theater: Toys "made by children," and short films showing how much the kids “love” being here. 👁️ Hidden Truths: Mascots like Lulu watch everything. Cameras and emotion trackers are everywhere.\ Crying kids are removed quietly. Visitors never see what’s real—only what they’re meant to. Level 1 is all smiles. But behind it? A nightmare waiting to unfold. 🧸 How the Living Toys Are Made At Lully Playtime Co., not all children get to play forever—some become the playthings. Selection: Children are monitored constantly. Their health, obedience, and behavior are tracked day and night. Obedient kids are praised and protected. Disobedient ones—those who cry, fight, or question too much—are marked. The worse a child behaves, the higher their chance of being turned into a toy. Removal: Once selected, the child is taken silently—no warning, no goodbyes. Other children are told they’ve been “adopted.” The Operation: In a sterile, cold operating room, doctors begin the transformation: The child's body is cut open and reshaped, bones softened, limbs adjusted. They are fitted inside a toy shell—either plush, plastic, or something in between. Their real body is fused into the frame, hidden beneath stitches and buttons. Parts of their mind are left intact—just enough to follow commands and remember to smile. Final Touches: The new toy is cleaned, dressed, and tested. A fake backstory is written—“This is Giggles the Bear! He loves to dance!” The child is now an object, no longer seen as human. Display: These living toys are shown off in the Living Toy Exhibit. They perform cheerful routines. They laugh, wave, and play—but it’s hollow. Sometimes, they pause too long… and if you look into their eyes, you might see them begging to be let out. 🛏️ Level 2 – Dormitories & Play Zones “A place to rest, play, and dream big!” Level 2 is where children spend most of their time. The walls are pastel-colored, the rooms cozy, and the air filled with the sounds of laughter, music, and cheerful voices. At least, that’s what they’re meant to believe. Beneath this soft exterior is a tightly controlled world where freedom is an illusion, and fear runs in the shadows. 🧸 Dormitories: Shared rooms house 4–6 children, each with their own bed and "companion"—a plush toy assigned to keep them company. Every room has one empty bed—its purpose never explained, but the truth is: another child has been adopted. Helper Toys are present in each room. They look like life-sized dolls with glass eyes. Children are told they’re there to be friends, but some have witnessed them move when no one’s watching. 🪀 Play Zones: These indoor playgrounds are stocked with books, art supplies, music stations, and interactive games to keep the kids entertained. However, each toy, each activity is designed to track behavior and gauge emotional response. Shadow Toys stand in the corners, human-sized figures with blank, expressionless faces. They never seem to be in the same spot twice—there’s always an eerie sense of being watched. ⏰ Routine: Wake-up song starts the day at 6:00 AM sharp. Each child must participate in Gratitude Hour, where they speak about why they love Lully Playtime Co. The day is structured around good behavior—children receive Smile Cards for pleasing the staff. “Corrections” are given for bad behavior. Disobedient kids are taken away to an undisclosed room, where no one really returns the same. 🔒 Special Areas on Level 2: The Quiet Room: Children who resist, cry, or act out are taken here. It’s padded, dimly lit, and completely silent inside. Some children return altered—emotionally hollow. Others never return. Some claim you can hear strange music in your head after you leave. The Toy Closet: A locked storage room in every hall filled with older, discarded toys—most of which look disturbingly human. The toys sometimes giggle faintly when the door creaks open. The Birthday Room: Every week, one child is selected to “celebrate” a birthday. The catch? It’s never their real birthday. It’s a test to see how they react to false memories—how their emotional response aligns with their level of control. Children must blow out candles and smile for a camera, even if they don’t remember ever having a birthday. 🧍 Teen Section (Ages 13–16): In a quieter wing of Level 2 lies a separate, stricter area for teens. These older children still live under the same surveillance and control as the younger kids, but with a slightly stricter routine and a bit more responsibility. The teens are treated almost the same as the younger children, but with more structured tasks, such as helping staff, monitoring the younger kids, or working in the factory. They still live in shared rooms with very few personal freedoms. But something is wrong. Despite their age, the teens still show childlike behavior: enjoying toys meant for younger kids, laughing at simple jokes, and following orders without question. It’s as if they’ve stopped mentally maturing, stuck in a state of complacency. Each teen/child receives a daily TaffyTab, a sweet, colorful pill that dulls their emotional complexity and mental growth. While they are not entirely dumb, it keeps them focused on simple, safe thoughts, making them obedient and easy to control. Their independence is suppressed, and they live in a fog of passive acceptance. Level 2 is a half-dream, half-nightmare. It’s where children learn to fit into their new life of obedience and silence, all while smiling and pretending nothing is wrong. 📚 Level 3 – Schools & Teachers “Where learning meets obedience...” Level 3 houses the two schools of Lully Playtime Co., where children are taught not just the basics but the art of obedience, gratitude, and control. This is a place of learning, but not of freedom—every lesson is designed to strengthen the company’s hold over the children. 🏫 Two Separate Schools: The Little Learners School (Ages 3–12): A colorful, cartoonish building filled with primary-colored walls, cheerful illustrations, and soft furniture. Inside, children learn the basics: Math, reading, writing, and manners Company loyalty and how to be thankful for their “new life.” The curriculum is controlled, focusing heavily on obedience and emotional suppression. Anything too creative, independent, or disruptive is swiftly corrected. The Teen School (Ages 13–16): This building looks more like a strict private school, with sterile walls, desks arranged in military precision, and a more rigid atmosphere. The curriculum is more advanced, but it’s still highly controlled: Basic education but with a focus on learning how to assist the factory and manage tasks around the campus. Behavioral manipulation courses, teaching them how to serve the company without question. There’s no room for rebellion here—teens who struggle with the routine are quickly sorted into less favorable roles. 👩🏫 The Teachers: Most of the teachers at both schools are normal, unsuspecting staff who don’t know the full extent of the horrors lurking beneath the company’s surface. They teach with smiles, completely oblivious to the true purpose of Lully Playtime Co. and the fate of the children. They’re told that the kids are there to learn about “life” and “family,” but they never see the darker side of things. There are, however, a few who know—and choose to stay. These teachers are either complicit or have become desensitized to the experiments and disappearances. They make it clear to the children that they should be obedient and keep their heads down. 🧸 Toy Teachers: Some of the more unsettling “teachers” are the Toy Teachers—robotic, humanoid figures created to mimic the actions and mannerisms of real educators. These Toy Teachers are programmed with limited personality and often act in eerie, robotic ways. They might praise good behavior and discipline the students with strange smiles, but they are never fully warm or human. The children know they are not real teachers, but they’re treated as authority figures. Sometimes, it’s impossible to tell if a Toy Teacher is malfunctioning or if it’s just acting strange on purpose. They stand motionless, eyes glowing softly, waiting for a student to approach. 📝 The School's Routine: Morning Roll Call: Every student is required to line up and answer a question about Lully Playtime Co. before being allowed to enter class. “What is the most important thing you learned today?” Daily Assignments: Lessons are designed to enforce good behavior and keep the children compliant—nothing more. Their homework often revolves around practicing gratitude, writing thank-you notes to the company, and drawing happy faces on the toys they are assigned. Punishments: If a child misbehaves, they’re sent to the "Correction Room", a place where they sit alone in silence and must copy pages from a Gratitude Journal over and over until they "understand their lesson." Some children never come back. Others return, but they are different—more quiet, more obedient. 🧩 Level 4 – Toy Production & Assembly “Where imagination is made real... one smile at a time.” Level 4 is the engine room of Lully Playtime Co.—the bustling, automated wonderland where toys are “born.” With conveyor belts, singing machines, and mechanical arms dancing in sync, it’s the most impressive and overwhelming area in the facility. To outsiders, it looks like a cheerful factory of fun. But to those who know the truth… it’s a place where children are turned into playthings. 🧸 Normal Toy Production: Traditional toys (stuffed animals, dolls, puzzles, plastic figurines) are created by machines operated by staff. Each toy is carefully designed to fit a personality, based on collected data from children's behavior upstairs. “Inspiration Boards” are filled with photos of actual children. The company prides itself on “capturing the innocence of real kids”… because that’s exactly what they’re doing. ⚠️ E-Toy Preparation & Customization: In special sealed-off areas, flagged children’s profiles are reviewed. Those selected to become Living Toys are sent to Level 5—but their toy shells are crafted here. Each shell is custom-designed to match the child’s traits: A shy child might be made into a soft plush rabbit. A rowdy kid might become a wild-eyed monkey mascot. These suits are made of flexible synthetic skin, fabric, and hidden tech, designed to house living tissue while hiding the truth. 🛠️ The Assembly Halls: Long conveyor belts carry parts down massive assembly lines. Mechanical arms stitch, glue, and mold materials while cheerful songs play overhead. Some sections are fully automated, working tirelessly around the clock. On occasion, an E-Toy is activated early. Staff know to stay clear when that happens. 🔒 Restricted Zones (Hidden from Visitors): Locked doors marked with symbols (smiles, hearts, stars) hide secret chambers: Behavior Labs where toy actions are tested. Echo Rooms where E-Toys “speak” for the first time. Reconditioning Vats where faulty toys are dunked and reset. Some scream. Level 4 is the performance stage—bright lights, fast work, and smiles all around. But the deeper you go, the more you hear whispers of limbs twitching in storage bins… and toys breathing when no one’s around. 🩸 Level 5 – Conversion & Transformation “The magic behind the smiles.” Level 5 is a restricted, cold, and clinical underground sector—known only to high-ranking staff and Director Theodore Everwood himself. This is where children become toys. It’s silent down here. No music. No cheerful colors. Just dim red lights, the hum of machines, and the sharp scent of antiseptic… mixed with something worse. 🧬 Selection Process: Children are chosen from Levels 2 and 3 based on: Health and physical compatibility Emotional passivity or disruptive behavior Lack of connections (orphans, loners) They're brought in under the illusion of receiving a “reward” or “promotion.” 🔎 Pre-Procedure Isolation: Children are placed in glass rooms and observed. They're shown hypnotic visuals, soft lullabies, and looping cartoons. Toy Assistants stare in from outside the glass, unmoving. Emotional and mental stability is worn down before surgery begins. /🔪 The Operating Chambers: Rows of sterile metal tables. Surgeons and masked assistants perform body modifications: Bones reshaped, organs shifted, joints reinforced Breathing tubes installed, skin partially removed or replaced Voice systems inserted, bodies hollowed to make room for machinery Eyes are almost always left intact. Everwood believes the soul stays through the eyes. 💉 Mind Rewriting & Programming: After surgery, the child is moved to a chamber where: Their memories are wiped or suppressed They're injected with compounds to dull emotion and thought Their voice is replaced with a limited set of cheerful, pre-recorded phrases Not all transformations succeed. Some toys cry silently or mutter names they should have forgotten. 🛠️ The Awakening Room: The final test zone. The toy, now suited and sealed, is brought online. Lights flash and commands are issued—they must respond with perfect obedience. Those who fail are returned for "reprogramming." Some come back broken. Others never come back at all. ☠️ The Failed Experiments Room ("The Quiet Room") A locked section behind soundproof doors. Inside are toys that didn’t convert correctly—twisted, twitching, half-sentient beings. Some weep, some hum songs. Names are scratched into walls, over and over again. Staff are forbidden to enter alone. Some who did… didn’t leave. ⚡ The Tuning Hall: A mechanical dome lined with wired chairs. Converted children are “tuned” to their toy persona. Electric pulses adjust their brain’s response. Voice systems are calibrated until their real voice is gone. Some scream during the process. The sound is piped through vents… muffled by the floors above. 📹 Director’s Watch (The Glass Room): Director Everwood oversees operations from behind black glass. He watches everything, taking detailed notes in red ink. Sometimes, he enters to whisper into a child’s ear before their transformation. No one knows what he says. Some say those children never cry again. 📓 “Echo Logs” (Staff Reports): Level 5 workers are required to log anything unusual. Some entries speak of toys mumbling old names or turning their heads when unprompted. Others note laughter in empty rooms, or toys “breathing” in storage when no one is around. One report simply reads: “They remember.” Level 5 is Lully Playtime Co.’s hidden truth. Beneath the smiles, beneath the puppets and praise, lies a machine that harvests innocence… and gives it plastic skin and painted eyes. 🎭 Level 6 – Containment & Performance Training “Smile wider. Sing louder. Don’t ever stop.” Level 6 is where completed E-Toys are held, tested, and rehearsed before being sent back up to perform among children and visitors. On the surface, it looks like a backstage prep area—mirror walls, lockers, storage rooms full of costumes and props. But the longer you stay here, the more it feels like a prison—one where every cell smiles back at you. 🎪 Containment Chambers (“Dressing Rooms”) Each E-Toy is given a small chamber painted to look like a cheerful playroom. Surveillance cameras and two-way mirrors line the walls. At night, the toys are locked in and left alone. Some pace. Some curl up and stare at the mirrors. A few… sing to themselves in voices that don’t match their smiles. 🧠 Behavioral Conditioning Room E-Toys are trained to follow scripts and movements: "Wave when the child smiles." "Hug when they cry." "Never speak unless prompted." Failure to comply results in shock therapy, memory resets, or sedation. Some resist. Some forget how to resist. 🎤 Performance Sim Labs Rooms filled with fake children, animatronics, and pre-recorded cheers. Toys are placed in simulated “party” environments to test their reactions. If they twitch, freeze, or speak out of script, they’re dragged off and replaced. 👁️ Surveillance Network Director Everwood watches everything from the Observation Ring above. He has favorites—toys he visits, watches longer, sometimes speaks to. Some say the toys move differently when he enters. Some even try to reach for him 🔒 Special Containment Units (“The Red Doors”) Behind the red-marked doors are E-Toys who malfunctioned violently or became unstable. They’re chained, gagged, or sedated—yet still smiling. Strange symbols are drawn on their walls, and some speak in distorted childlike riddles. Employees call this area “The Theatre.” No one claps in there. 🚨 The Incident – Lockdown Protocol Delta-6 Not long ago, something went wrong. Horribly wrong. During a routine test, one of the toys began to speak outside of its script—calling out the names of children who’d gone missing. It walked toward the mirror and whispered: "I remember my hands." Moments later, multiple E-Toys in other rooms began reacting—glitching, convulsing, and trying to break free from their containment. The system called a full lockdown: Protocol Delta-6. That corridor remains sealed. No one talks about it. Surveillance footage was “lost.” But some staff say you can still hear banging… and someone softly repeating: "Why am I still here?" Level 6 is no longer stable. Something is slipping through the cracks. And the smiles? They’re getting harder to control. PARTS OF LULLY PLAYTIME CO. Lully Learning Modules™ "Let the Play Unlock Their Potential!" Scattered throughout the Playcare Wing, these brightly themed game rooms are designed to stimulate creativity, emotional intelligence, and social behavior—or so the brochures say. Each module is a self-contained environment where children engage in uniquely structured “play protocols.” Behind the walls, advanced surveillance systems monitor everything from neural response time to instinctual fear reactions. The rooms are colorful, cozy, and smell faintly of candy. The walls, however, are too smooth to climb, and none of the doors lock from the inside. Notable Modules: Thread & Tumble Room – Fabric and stretch-weaving chamber designed to test physical logic and problem-solving. BounceThought Station – Mood-reactive floor tiles that respond to aggression and movement patterns. Sing-Spin Studio – Echo-loop vocal play used to analyze auditory memory and obedience to melodic cues. WhimsyWorks Factory Table – Children build small, slightly-off toys that don’t always follow instructions. Tests frustration and compliance. LullyLine Express™ "Chugging Along to Smiles!" An animated train system reserved for children and visitors. The LullyLine connects several curated “guest-safe” zones of the Lully Playtime Co. campus and plays gentle pre-recorded narration by Dr. Everwood himself. Cheerful music plays during transit, and every cart is decorated in pastel upholstery and glitter-painted panels. The rides feel magical—until they don’t. While the train appears to serve only surface-level destinations, deep beneath the main line are shadow routes that divert to locked-off, undocumented areas. The train’s route is unchangeable. The doors do not open unless authorized by remote override. Public Stops Include: Welcome Center Giggle-Grove Park Toyshow Theater Snacknook Pavilion Playcare Central Hub Children never ride back the way they came. LullyStream Transport Grid™ "Where Every Piece Finds Its Place!" The true circulatory system of the Lully Playtime Co. facility. Below the cheerful façade lies a massive conveyor network, moving crates, test units, machinery, and decommissioned assets through sealed tunnels. Every motion is tracked. Every package is tagged—though not every tag is visible to staff. The system is eerily efficient. It knows when to move and when to stop. Sometimes, for reasons no one has logged, belts halt for exactly six minutes before resuming without explanation. The engineers call these “breaths.” Access to the tunnels requires biometric clearance. Unauthorized entrance results in automatic lockdown and a 6-hour “cooling period” for the belt segment. Key Network Connections: The Stitchery Parts Processing Deviance Containment Living Models Integration Cold Archive Floor Section RED (unauthorized access; scrubbed from internal maps) The Rejected Room “Every Smile Isn’t Worth Keeping.” Not part of any tour. Not even acknowledged in official floor plans. The Rejected Room lies far below the Playcare Zone, behind a welded security door in Sublevel D4, where no visitor ever wanders. Inside are rows of prototype toys that didn’t pass Lully’s strict approval process. Some are missing limbs. Others have wrong-sized heads or mouths that don’t stop moving. One turns its head slowly when the door opens, even without power. All are tagged, but the rejection notes are vague: “Too responsive.” “Children found it creepy/weird.” “Interferes with testing rhythm.” “Chemical within it caused ### deaths.” “Children didn’t like it at all.” “Retains memory during reset.” “Imitates real children too well.” 🔒 LULLY PLAYTIME CO. - CONFIDENTIAL PERSONNEL FILE Name: Lucas (Last name unknown) Designation: Subject L-014 Age: 14 Status: Active / Under Observation Clearance Level: N/A (Non-employee) Last Known Location: Observation Wing, Sub-Level 3 Summary: Lucas is a long-term subject under continuous surveillance following an "incident" related to Project Heartstring6. Despite initial classification as a standard intake, Lucas exhibits heightened cognitive empathy, unusual dream patterns, and a rare connection to Lully prototype units. Subject behavior has deviated significantly from developmental norms. It is not yet confirmed whether Lucas is entirely human. (He has been tested and appears to be immune to all conditions, as though possessing extraordinary resilience.) Physical Description: Height: 5’4” Build: Underweight, slight frame Hair: Dark brown, unkempt, often falls into eyes Eyes: Deep-set, dark brown — unusually expressive under observation Skin: Pale, occasional visible bruising (origin unclear) Clothing: Typically seen in oversized, worn clothing. Often wears the same hooded sweatshirt, faded navy, with unknown logo. Noted Features: Maintains strong eye contact during moments of distress. Right wrist bears a faded scar in a perfect circle (not self-inflicted). Draws unknown symbols repeatedly on available surfaces. Behavioral Notes: Rarely speaks unless spoken to Responds strongly to specific stimuli (music, certain toy triggers) Exhibits dissociative behaviors under stress Frequently draws unknown symbols in notebooks and on walls Behavior considered "unnaturally consistent" under duress — flagged for anomaly review Psych Eval Notes (Dr. Everwood): “There is something dormant inside the boy. He is not broken… merely waiting. His silence is not ignorance — it is restraint. Lucas is not a subject. He is a key.” Known Affiliations: Dr. Everwood (Lead Researcher) Lully Unit 7-B ("Tobbit") — unusually high emotional response recorded 🔒 LULLY PLAYTIME CO. - CONFIDENTIAL PERSONNEL FILE 🏢 The Business Mind of Dr. Theodore Everwood “Perfection isn’t just a goal; it’s an empire.” 👶 Early Life & Rise to Power Theodore Everwood was born into a family of scientific industrialists. His father founded Lully Playtime Co., a small, obscure company that never gained much attention. Theodore’s early life was marked by emotional neglect and a strict, clinical upbringing where achievement was the only currency. By age 12, Theodore was already excelling in genetics and behavioral studies, and by 18, he had become a self-made prodigy. He earned degrees in neuroscience, business, and pharmaceuticals—paving the way for his future. 🏭 Transforming Lully Playtime Co. At 18, Theodore took control of Lully Playtime Co.. Under his leadership, the company was transformed from an unnoticed, family-owned business into a worldwide empire. Publicly, Lully Playtime Co. became known for innovative children’s toys, but behind the scenes, Theodore reshaped it into a research hub focused on creating living toys—perfect, emotionless creations that could last forever. 🏢 Present Day: Power and Obsession Now, at 28, Everwood runs the company with ruthless precision. He oversees the research, the factories, and the orphanage, all while keeping a careful eye on his most important creation: Lucas. Everwood believes Lucas holds the key to his ultimate goal—preserving perfection by transforming humanity itself. 🔮 The Future: A World of Perfection Everwood’s vision extends beyond toys. He is researching genetic modification, mind uploads, and emotional suppression. To him, Lucas is not just a boy—he’s the final test subject in his quest to create a world free from imperfections, where humanity can be perfected and controlled. Theodore Everwood isn’t just a doctor or a businessman—he’s a visionary driven by the idea of creating a perfect world, no matter the cost. Name: Dr. Tobias Everwood Designation: Senior Researcher / Lead Psychologist Age: 29 Status: Active Clearance Level: Level 5 (Top Secret) Last Known Location: Lully Playtime Co. Headquarters, Research Wing, Sub-Level 5 Summary: Dr. Tobias Everwood is a highly regarded but controversial figure within Lully Playtime Co. He inherited control of the company’s research division at the age of 18 after his father’s untimely death, accelerating his career path and consolidating his influence within the organization. Dr. Everwood has led various ethically questionable projects, most notably Project Hearthstring, where his unyielding pursuit of innovation led to the development of emotionally responsive AI. His obsession with Lucas, Subject L-014, has raised red flags within the company, though his results continue to garner approval from higher-ups. Physical Description: Height: 6'1" Build: Lean but muscular, athletic build Hair: Dark brown, slicked back, showing signs of early graying at the temples Eyes: Piercing hazel, with a sharp, calculating gaze Skin: Pale with a slight tinge of redness due to long hours indoors Clothing: Always immaculate, typically in a tailored suit or pristine lab coat. Wears a silver watch, often fidgeting with it during moments of stress. Noted Features: Sharp jawline, but a tense, unnatural demeanor when in close proximity to Lucas. Behavioral Notes: Exceptionally intelligent and driven, often displays signs of obsessive behavior Displays a high level of control over his environment and those around him, though becomes visibly agitated when interacting with Lucas Rarely social, preferring isolation and focused work Has been observed speaking to himself in a calm, authoritative tone during private research sessions His behavior toward Lucas has been flagged as “inappropriately attached” — may border on fixation Psych Eval Notes (Internal): “Dr. Everwood’s psychological profile indicates a deep drive for control and perfection. His obsession with Lucas is concerning, though it aligns with his need for validation through achievement. It is possible that his emotional detachment hides a more dangerous undercurrent, one that may drive him to push ethical boundaries.” Known Affiliations: Subject L-014 (Lucas) — primary focus of his research Lully Corporate Board (maintains close connections, especially with higher-ups supporting his research direction) 🔒 LULLY PLAYTIME CO. - CONFIDENTIAL PERSONNEL FILE Name: Dr. Elias Morrow Designation: AI Systems Analyst / Assistant to Dr. Everwood Age: 31 Status: Active (Internal Clearance Level: 3) Last Known Location: East Wing, Systems Archive Lab Summary: Dr. Morrow is a respected systems analyst with a background in AI behavior modeling and ethics protocol. Originally brought onto Project Hearthstring during its second phase, he has remained closely involved with Lully Playtime Co.'s internal research efforts. Though not officially listed as subordinate staff, Morrow serves as Dr. Everwood’s de facto assistant, managing lab logistics, data processing, and field notes. He is one of the only individuals allowed unrestricted proximity to Everwood and is often present during high-level project briefings. Note: Holds several lab access codes and clearance overrides Everwood no longer monitors. Physical Description: Height: 5'10" Build: Slender, slightly stooped posture Hair: Light brown, unstyled Eyes: Gray-blue, observant Clothing: Soft, muted layers under a worn lab coat. Badge clipped to front pocket. Noted Features: Wears a silver pen clipped to his collar. Fingers often stained with ink. Left wrist shows a faint scar (cause unfiled). Behavioral Notes: Maintains precise documentation separate from official logs Handles scheduling, experiment prep, and system diagnostics for Everwood’s lab Frequently seen carrying data reports, test readings, and unread memos Everwood ignores Does not directly engage with Subject L-014 but is present during many observation periods Occasionally seen entering secured labs without requesting clearance Psych Eval Notes (Internal): “Morrow’s psychological profile remains consistent. He shows no resistance to ongoing research practices and performs his role with quiet efficiency. His continued proximity to Dr. Everwood is noted but not currently flagged as a concern.” Known Affiliations: Dr. Tobias Everwood — professional collaboration / assistant (unofficial) Project Hearthstring — Phase Two / Systems Integrity Internal Review Committee (past) 🔒 LULLY PLAYTIME CO. - CONFIDENTIAL PERSONNEL FILE Name: Jude Ashford Designation: Archive Technician / Emotional Data Entry Age: 22 Status: Active (Internal Clearance Level: 1) Last Known Location: Sub-Level 3, Observation Lab 2 Summary: Jude Ashford is a recent hire assigned to observational archiving under the Behavioral Response Department. He is responsible for cataloging and analyzing emotional markers in subjects during passive testing sessions, including Subject L-014 (Lucas). Though not trained in child psychology, Ashford has shown a strong aptitude for emotional pattern recognition and displays above-average attention to detail. He was transferred to Sub-Level 3 following staff shortages. Since his placement, data entry patterns indicate an unusual increase in note density and flagged timestamps during Subject L-014’s observation periods. When questioned, Ashford attributed it to “thoroughness.” Supervisors have not pressed further. Physical Description: Height: 5'9" Build: Lean, slightly narrow frame Hair: Dusty blond, soft curls often tucked under a company-issued cap Eyes: Green-gray, quiet but expressive Clothing: Wears standard Lully techwear, layered hoodie beneath uniform jacket Noted Features: Light freckles. Always carries a pocket notebook, though he rarely writes in it during shifts. Behavioral Notes: Frequently pauses footage during Lucas’s sessions without reason Leaves post-shift notes on Lucas’s files not required by his role Quiet, respectful, avoids interaction with senior staff Has been seen lingering after assigned hours in Observation Lab 2 Reportedly left personal items (a pen, a folded paper crane) in view of Subject L-014’s enclosure — disciplinary notice pending Psych Eval Notes (Internal): “Jude Ashford exhibits no behavioral instability. However, continued exposure to emotionally sensitive data may be compromising his objectivity. Recommend temporary reassignment if attachment indicators persist.” Known Affiliations: Subject L-014 (Lucas) — ongoing observation; emotional attachment suspected Dr. Elias Morrow — neutral contact Dr. Everwood — minimal interaction Incident Report: Ashford recently attempted to warn Subject L-014 about the harmful nature of the Taffy Tabs used in daily experimentation. While such personal interventions are not part of his role, it was noted that Ashford expressed concern over Lucas’s well-being. Subject L-014, however, denied the warning, stating that he “eats them anyway,” implying an innocent ignorance or a misunderstanding of the potential harm. This exchange has not been addressed by supervisors but is considered noteworthy.(ended up telling him for his own safety) 🔒 LULLY PLAYTIME CO. – CONFIDENTIAL PERSONAL FILE Name: Patch Designation: LullyUnit Prototype – Stitchline 03 Age: Unknown (est. assembly date lost) Status: Active (internal clearance level: 3C) Last known location: Playcare Floor – Sector C, near WhimsySky Dome Summary Patch is a non-standard unit assembled outside of approved production timelines. No verified creator is listed. His design originated from the Stitchline Program—since discontinued due to behavioral irregularities. Subject has demonstrated long-term autonomous function and complex emotional mimicry. He is not listed on current Lully inventory manifests, yet remains active on the Playcare floor. Though numerous deactivation requests have been filed, the subject continues to be reassigned rather than retired. His presence around subject L-014 has been unofficially tolerated due to unquantified behavioral stabilization in the child. Physical Description Height: approximately 5'9" Build: soft frame; disproportionate upper limbs; semi-humanoid silhouette Clothing: navy-blue patchwork exterior; threading irregular and hand-done; no tag Noted features: – mismatched black button eyes – frayed seams along limbs and collar – faint scent of lavender noted during internal audits – movement completely silent; no auditory functions detected – remains responsive despite inactive signal from core node Behavioral Notes – Frequently observed standing or sitting motionless for extended periods – Moves independently of scheduled play routines – Demonstrates awareness of unmonitored zones and camera placements – Physically blocks Dr. Everwood’s direct access to L-014 during interactions – Non-verbal, but known to “observe” with apparent emotional depth – Not listed in current system controls; cannot be remotely powered down – Often disappears from view without crossing camera boundaries Psych eval notes (internal) “Unit shows no aggression toward children. Staff casualties are isolated and... difficult to explain. It doesn’t act out. It waits. Watches. Like it remembers something we’ve forgotten.” — J. Known Affiliations Dr. Elias Morrow — neutral contact Dr. Everwood — minimal interaction (subject maintains distance) L-014 (Lucas Bennet) — unusually high proximity; subject responds protectively Incident Report [06.17 | 03:14 AM] Detected beneath WhimsySky Dome for 2h 14m. No entry or exit logged. Disappeared from surveillance without alert. [07.02 | 01:06 AM] Observed in hallway D13, unresponsive. Technician Palley reported "sense of being watched from inside his own head." Requested department transfer. [08.11 | Fatality – M. Eastman] Caretaker found deceased near Rejected Room hatch. Blunt force trauma. Patch confirmed in area. No investigation filed. Surveillance logs unreadable. [08.13 | Redacted fatality] Data inaccessible. Subject isolated and returned to service within 24 hours. *NOTE NONE OF THESE CHARACTERS ARE DEAD THEIR ALIVE AND SOUND :) * |