\"Writing.Com
*Magnify*
SPONSORED LINKS
Printed from https://shop.writing.com/main/books/entry_id/1080417-Advanced-magic
Item Icon
\"Reading Printer Friendly Page Tell A Friend
No ratings.
by azrael Author IconMail Icon
Rated: 13+ · Book · Family · #2329369
Mesozoic-Mitsrayim world and dungeon history
#1080417 added November 24, 2024 at 1:40am
Restrictions: None
Advanced magic
The advanced magic enters the Light and Dark type. Here is where each element falls into two types.

Light mixture

Earth + Light= restore- Restores a players mp.

Air + Light= Heal- restores health

Water + Light= Reflect- returns magic back at caster

Fire + Light= Aura- boosts Mp

Dust + Light= Duat star- Guiding light of the dark

Mud + Light= Purify- helping remove negative status

Metal + Light= Boost- boots up strength

Dark mixture

Earth + dark= poison- take poison damage for three turns

Air + Dark= choke- Air around your opponent thins for five 1d6

Water + Dark= Blind- can't see for three turns

Fire + Dark= burn- takes burns for three turns

Dust + Dark= gravity- movement down by 1

Mud + Dark= Lock down- can't move for three turns

Metal + Dark= Gollum- summoning a golem
© Copyright 2024 azrael (UN: azrael2915 at Writing.Com). All rights reserved.
azrael has granted Writing.Com, its affiliates and its syndicates non-exclusive rights to display this work.
Printed from https://shop.writing.com/main/books/entry_id/1080417-Advanced-magic