This page is basically for Misc. things. Important or not, if you want to read it you can, but its not necessary
Status effects: Some of them are self-explanatory, but I’m doing this anyway.
Berserk: Uncontrollable rage. Double Str. and immune to numbness
Haste: Increased mobility.
P.Shield: Halves physical attacks damage
M.Shield: Halves Magical attacks damage
Regen: Restores 10% of hp
Poison: Deals damage equal to 5% of max. Health
Numb: Cannot use physical attacks
Paralysis: Randomly impairs movement
Burn: Decreases health gradually and causes str. decrease
Bleeding: Deals damage equal to 10% of max. Health
Blindness: Reduces of physical attacks by half
Confusion: Uncontrollable random attacks can attack self or allies. Wears off at the end of the battle or when hit by a physical attack.
Freeze: Completely unable to move for a certain amount of time.
Kill/faint: Humon when it reaches 0. It doesn’t actually die *unless you forget to feed it*
Curse: Disable all skills, both physical and magical
Silence: Disables magical skills
Sleep: Unable to act. Wears off at the end of the battle, when hit by a physical attack, or spontaneously.
There are also Elements in humons which determine their personality and sometimes their race, class, or whatever you want to call it. Something to know: If a humon has a different element than what its race is supposed to be, then they are kind of like the “shiny” of Pokémon, except they are not rare, just unique.
These are the elements of humons and what they represent- Fire: The element of heat and fire. Those of fire tend to be passionate and easy to anger. water: The element of fluids, including (But not limited to) water. Those of water tend to be intelligent or beautiful. Air: The element of gases and their movements. Those of air tend to be random or chaotic in thinking and behavior. This also incorporates into electricity and gravity. Earth: The element of solidity. Those of earth tend to be calm and wise. Light: The element of light. Those of light tend to be selfless and just Dark: The element of darkness. Those of dark tend to be selfish Aether: The element of the soul and balance. Those of aether tend to be pure; they can take on many states. As in they can temporarily take form of the characteristics of another element. Fig: The element of the mind and imagination. Those of fig tend to have unique abilities, from extreme imagination and creativity to psychic abilities Physical: The element of matter. Those of physical tend to be defined as robotic or mechanical since its non-elemental. Thauma: The element of energy. Which can be found anywhere and can be harnessed by special magical items. Those of thauma tend to be known as “energy beings” of the sort. Deific: The element of deities, I do not need to say more.
This is the board of which elements are weak against each other.
Air > earth > water > fire > air
Light > dark > light
Aether > fig> aether
Thauma, physical, and deific have unspecified weaknesses, depending on their creation they have different weaknesses (If they have one)
Also if you didn't realize it earlier. Also condradicting elements and types.
Air= Speed. Equivalent to flying and electrical
Earth= Vitality. Equivalent to ground, rock, grass and poison
Water= Spirit (Spirit...you know for magic and all that stuff) Is equivalent to water and ice.
Fire=Strength. Equivalent to fire and fighting.
Aether is the equivalent to ghost types
Fig is the equivalent to psychic type
Dark is the equivalent to dark types
Light is the equivalent to holy types digimon wise since there isn't a holy type pokemon.
Physical is (To an extent) equivalent to normal types and steel types, but it is really machine types digimon wise.
Thauma and Deific...well go figure!
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