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Rated: 18+ · Interactive · Animal · #2062130
Another version of my tournament story. This time with people!

Another version of my tournament story. This time with people!

This is an interactive story. Each chapter tells part of the story and often ends with multiple choices. Make a choice and move to the next chapter in your story. When you reach a chapter that hasn't been written yet, don't be shy... make an addition!
The creator of this Interactive Story provides this information and guidance:
Alrighty then, here we are once again with yet another version of my Smelly Pokemon Tournament series! This time however, we're throwing humans in the mix! Combat will be pretty much the same as before, knock out all of your opponent's pokemon to win using various smells but there are a few differences. The point of view for this story will be from humans instead of pokemon. More specifically, the point of view of trainers who use their foul-smelling pokemon to battle each other.

Now, the rules of this tournament are as follows:

Pokemon teams may be made up of any number of pokemon, however, there is a maximum of six per battle. In addition, a challenger is not allowed to use more pokemon on their team than the one they challenge. Battles will be based off of whoever has the least amount of pokemon on their team. For example: If someone has four pokemon but the challenger only has two, the battle will be 2v2.

Battles will continue until one trainer is out of usable pokemon, the winner is then allowed to have their way with the loser as long as what they do is in line with story rules and author preference.

Trainers who win may take their opponents to a more private area if they so wish. However, they are not allowed to keep them for more than 48 hours. (story time, not real time)

For this story only, the stench stats will be capped at Deadly, there are no multiples of said stat.

Since this is a sort of alternate timeline/universe/world thing, characters from the other tournament stories cannot be included. Well, the sort of can, but they aren't the exact same pokemon in the other stories.

Since trainers are the main characters, bios for pokemon will not include personal info about said pokemon. Only their name, gender, stats, species, and abilities.

Battles are fought using stink, such as farts, feet, bad breath, body odor, and butt-stink.

Sex is allowed, but only as a way to mess with a fallen opponent

No killing your opponent or their pokemon

No scat, watersports, inflation, diapers, or any fetishes along those lines. However, anything that can be traced to a pokemon move or ability is alright.

A pomemon's abilities do not have to be listed. They can have any abilities as long as you can logically argue why theywould have such a power. So no ice types using hypnosis or anything like that.

And finally, Trainer Buffs:

Every trainer gets to choose up to three buffs that they can use during battle, each one has it's own limitations and advantages. Keep in mind that the list is still in progress so if you think of a cool trainer ability, let me know and I'll see about adding it to the list! The current list is as follows...


Mesmerism: The trainer is able to use hypnosis on a single enemy pokemon per battle. It may also be used on trainers after a match ends.

Stench: the trainer smells foul as well as their strongest pokemon, allowing them to strike an enemy as well, but only three times per match. In addition, pokemon can not be knocked out by the trainer, no matter how foul they are, but they can be weakened to the point where a pokemon can finish them in a single blow.

Attractive: The trainer's good looks distract the enemy trainers and their pokemon, allowing for an unstoppable reversal in any situation. Can only be used twice per match.

Trip: The trainer has the ability to telekinetically shove the opponent's pokemon to the ground. Can control whether they fall backwards or forwards. Usable up to two times per match.

Resurrect: Usable once per match. The trainer may revive the pokemon at the price of one of their other pokemon.

Paralyze: The trainer can hinder the opponent's pokemon by paralyzing up to three body parts. Can only be used once per match.

Grocer: Trainer has the ability to hand out berries. Either for boosting stink resistance or as a cure for status effects.

Predict: Can periodically read the other trainer's mind, to see future moves. Can only predict two moves of each enemy pokemon.

Silence: Has the ability to momentarily stop the opposing trainer from communicating. Can only be used twice per battle and wears off once a pokemon on either side faints.

Pin-point: Trainer has the ability to examine the opponents to find weaknesses

Horn Dog: Can make obscene comments or gestures, distracting enemy pokemon and trainers. Can only be used three times per match.

Flashbang: The trainer throws out a light emmiting object that blinds the opponent and their pokemon. Can be used twice per battle.

Mindlink: The trainer can secretly send orders to their pokemon via telepathy. Can be used three times per battle.

And a new feature: Items! Items are held objects that may be used by a pokemon in battle. The number of usgaes varies but only half of your pomemon team can have an item and if you have an odd number of pokemon, it's rounded down. The list for items is:

Choice Band- Worn on the neck or on the waist. "Activating" it drastically increases the level of one stink, but also decreases every other stink.

Lum Berry- One time status remover. Can be held in the paw or in a bag. Only one can be held.

Mega Stone- Only one per team. Must actually be able to mega evolve before they can use it. If they don't have a mega evolution, they can't have a mega stone. When used (once per match), they mega evolve and their stink increases GREATLY

Max Revive: May only be used once per match, if a pokemon holding this faints, they are automatically revived.

Psy Amulet: May be used twice per match, can make one psychic based attack completely unavoidable.

Scope Lens: Can be used twice per match. Will make the next attack from the holder almost impossible to evade or counter.
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