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A "Mystery Dungeon" version of Pokéflute Playtime. |
| For more like this: "Pokéflute Collection" In this story, all Pokémon will be anthropomorphic, with multiple Pokémon (Dugtrio, Wishiwashi, etc) being one person. When it comes to writing, anything goes so long as it makes sense. If you're not sure I'll allow it, message me. Besides that: 1) Please try to use all available options. If you can't, message me the additional options you want and I'll get to it as soon as I'm able to. 2) Please try to give suitable titles to a chapter. I don't mind you using the option as the title, but I don't want the title to be "Reader's Choice," "More options," or end with "..." 3) I don't want an endless amount of choices. I'll want at most three chapters of choices, and will accept five chapters if you give me a reason. That should be more than enough room for choices, especially if each option leads into five choices each. 4) The flute must be obtained in the opening chapter. Whether gifted, found, or bought is up to you. And to be clear, while the flute is mandatory, the use of its powers is optional. Pokéflute Rules At first, it only has the ability to attract people the user finds attractive. Given time and practice, the user can learn to create other effect such as age progression, age regression, emotional control, memory control, physical alteration, and much more. The longer the practice, the greater the control. The flute will work to make people more in line with what the player would like. If they learn of its power, they can direct it by focusing on what they want. Those affected by the flute can resist if their willpower or emotions are strong enough, but that will matter less the further under they go. Locations As I plan to list every location, I'll give a link to "The Start" so you can skip the wall of text if you want. Also, if you want to add a location to the story, feel free to pitch me the idea. Helper's Hollow A city square designed to gather requests for help, causing it to be mostly inhabited by Rescue Teams. The Jay-Dan store, run by the Kecleon brothers (Jay is green, Dan is purple). Felicity Bank, where Felicity the Persian and her half-sister, Rachel the Duskull, looks after the money Teams pay them to. Spinda's Café, a popular restaurant where Max the Spinda will even make homemade food if you bring the ingredients. The Recycle Store, run by Martin the Wynaut and his assistant, Susan the Wobbuffet, who will take unwanted items and trade them for wanted item they have. Kangaskhan Storage, where Rescue Teams pay a monthly subscription to Vanessa the Kangaskhan keep their stuff. Pelipper Post Office, where a great number of Pelipper travel to other locations for picking up and delivering requests. They also have a Bulletin Board full of requests that aren't to be delivered to a specific Team. Martin's Appraisal, where Martin the Xatu will use his power of foresight to appraise any item brought to him to determine if it is real or fake. After a payment of 150 Pokédollars. Glorious Gold, run by Atu the Cofagrigus trades items and coinage for any gold bars brought to him. Chansey's Daycare is where young Pokémon whose parents are adventurers, rescuers, or anything of the like are cared for. Chanseys look after the Pokémon, while Blisseys look after the building. Alexander's Guild A famous guild (found north of Helper's Hollow) that houses a great number of Exploration Teams, run by an oddly cute Wigglytuff, Alaxender. Anyone who joins the guild only keeps 10% of all job earning, but also use the guild's facilities without charge. Built into the side of a cliff, there are a few floors where different things happen. Ground Floor: The entrance appears as a normal house on the edge of a cliff. Anyone who wants to enter must stand on the grate where the sentry (usually Jerry the Diglett) identifies them by their foot/shoe prints, and passes the information onto Oscar the Loudred. At night, Markus the Chatot sleeps in the building to prevent guild members sneaking out. First Floor: On the left is the bulletin board, where job requests are posted (from recovering lost item, to escorting clients). On the right is the outlaw board, where bounties are posted (from petty theft, to mass murder). This is also where Sally the Chimeco registers guild memberships, helping Teams give Honorary Memberships to other Pokémon as part of their Team. The boards are updated by Jerry's father, Jirad the Dugtrio. Second Floor: To the left is the mess room, where Sally the Chimeco serves the food at designated times. To the right is the sleeping quarters. This is also where Alexander's office is located, usually with Markus standing outside. Secret Bazaar A bunch of travelling merchants that enter Mystery Dungeons to sell their services to any clients that may need them. The Gastrodon duo are in a life long relationship. Alex the Kirlia is the one in charge, using her Psychic powers to Victor the Mr. Rime uses his psychic and ice powers to heal clients back to fighting condition. Susan the Swalot researches the dungeon they're headed towards and buts item that'll be useful there to sell to possible clients. Andro the West Gastrodon uses his lock picking skills to open any chests that clients have payed him to. Gynecia the East Gastrodon will repair any broken items that don't require intensive work. Billy the Shedinja will personally allow playing clients to follow the Bazaar to leave the Mystery Dungeon safely. Melody the Lickilicky will use her acidic saliva to clean items of gunk that would make said item otherwise unusable. Serene Village Created by Team Nexus to be a paradise for Pokémon, it has become,e a calm and relaxing location. Despite this, there are a few places that exist to aid passing Teams. Victor's Assembly is where S.I.R Victor the Quagsire sells stuff to Pokémon passing by. He also arranges Team Nexus members for outings. The Bullet Board is run by Suzanne the Azumarill, who arranges all requests for Team Nexus. Organising them by severity, difficulty, and payment. Gurdur Crew is run by Albert the Gurdur, and his twin assistants , Alan and Zack Timburrs. They work exclusively for Team Nexus, repairing when needed and building when requested. {u}Lillie's Bed&Breakfast{/u} is a hotel and restaurant for passing Pokémon who needs a place to sleep, owned by Lillie the Swanna. Bob's Box Buster is owned by Robert the Rampardos, who breaks opens boxes for passing Pokémon and Team Nexus. Despite the name, he hates being called 'Bob.' The Custom Gift Shop is owned and run by Lillian the Cinccino, wh will hand make commissions for any customer. She'll even accept materials that the customer supplies themselves. Aerial Terrace In a forest of giant trees, some of the taller ones were carefully trimmed and cut into take-off and landing points for Flying Types. While the tree tops are where they prefer to live, they've also made liveable floors at various levels of the forest. Ascension Falls A large lake fed by a powerful waterfall, it was once the breeding ground for Magikarp to swim up the waterfall to become mighty Gyarados. Since then, Feebas have moved in and used the strong waters to clean themselves and become beautiful Milotic. No other Pokémon dares intrude for fear of angering the inhabitants. Azure Abyss Considered the deepest part of the ocean, the sea anemone seem to give of their own light. Despite the savage nature of the Pokémon, they are remarkably calm unless provoked. Caldera's Promise Made inside a volcano constantly on verge of eruption, the inhabitants have been releasing pressure every do often to prevent the destruction of the island. No one knows why the volcano is in a constant state of eruption, but it is known that it started over 200 years ago. Celebi's Embrace Deep in an otherwise normal forest is a sanctuary for those who seek spiritual healing. Under the kindness and patience of Celebi, all who have lived there have been healed of their trauma and abuse. Some stay, enjoying Celebi's comfort, others leave to experience life as their true self. Convergence Island Found in the middle of three lifelike islands, the island is in the Goldilocks zone of the extremes. Getting heat from the volcano of Moltres's Island, cooling winds from the mountain top of Articuno's Island, and moisture from the storms of Zapdos's Island, this central island is a home of zero extremes. Due to this, it is home to those with less specific requirements for living. Crosscurrent Haven A place where warm and cold currents come together, this seafloor is home to many ocean dwelling Pokémon. Far above is a raft for visitors that wish to do business, with a rope attached for pulling to make inhabitants aware of your arrival. The raft is pulled down and tied to the ocean floor during storms. Crossroads of Combat Founded during The Great Divide, Fighting Types made their home in the mountain to prove their superiority to other Types. With racism having died down since then, many Pokémon come hear to learn the ways of combat beyond their individual Types. Dragonbrood Cavern Once a cave were young Dragon Types were protected, the progress of time has turned the cave into a dragon village. Despite the aggression of some of the resident, the fact that baby Dragon Pokémon are still raised here ensure no fights break out for fear of hurting the young. Echo Cavern Visitors are guided to the main cavern with lights, yet they are recommended to stay within the lighted areas. Due to the echoey quality of the connecting tunnels, bat-like Pokémon love the place as it allows them to travers the maze that make up the caverns with great ease. Emerald Grove Found deep in a rainforest, the place is home to tons of Grass Types, almost regardless of Secondary Types. With such thick foliage, they've made their homes in the trees rather than the swampy ground. Frozen Hearth As the birthplace of Regice, the Icerberg Pokémon returned here when its job was completed, and has slept since. Over time, and with its energy flowing into the ice, it has become a beautiful palace of both warmth and cold. Due to this, many Pokémon can visit, but Ice Types find it more comfortable. Grace Sanctuary Brimming with Ho-Oh's sacred power, any who stay here are naturally healed from injury and exhaustion. Due to this, Raikou, Entai, and Suicune return to this spot, where Ho-Oh gave them new life, to ensure that power isn't abused. With their permission, a hamlet exists for those close to death to have an easy passing. Groudon's Gorge An extensive valley ending at a long dormant volcano, it is said this is where Groudon retreated to after its fight with Kyogre. Within the volcanic cavern lies a memorial statue to the Groudon, though there are no records of the statue having been made. Healing Grounds A beautiful place with a beautiful sight, you won't find anything artificial anywhere near these fields. The lake is clean enough to drink from, with flowers that give off complex and relaxing scents. Its is believed that a group of Shaymin once lived there for so long, that the land can never be injured. Ho-Oh's Sanctuary Set at the base of Rainbow Mountain, these Pokémon live in worship of Ho-Oh who lives atop the mountain. In Ho-Oh's presence, they suffer no storms or disasters. Many even climb to the peak to give tribute to their protector. Despite their peaceful ways, they meet violence with violence. Ice Floe Beach A lovely cold beach in the far north that gets its name from the chunks of ice that float by nearly year round. While a wonderful place to relax, is more popular with arctic Pokémon. Jirachi's Cradle Said to be the site Jirachi crashed eons ago, the hillsides are now home to Pokémon said to have originated from the stars. During a full moon, everyone gathers on the highest hill for a ceremony. Whether in worship or memory is unknown. Kyogre's Cavern A massive underwater cavern with tunnels leading to both the surface and the depths, it is said this is where Kyogre retreated to after its fight with Groundon. Within the cavern lies a memorial statue to the Kyogre, though there are no records of the statue having been made. Lightwood Grove Once home to a massive tree that blocked the sun and prevented anything else growing close to it, many of the forest's inhabitants decided to cut it down over many years. From the wood, they built this village in it's ever fading shadow. With fresh light and rain, many plants began growing again, giving this newly found village a plentiful food source. Lugia's Proving Grounds Less of a town and more of a temple, any ocean Pokémon that seeks to improve journey here to test themselves against Luigi's powerful currents. Under the protection of Lugia, no trouble arises often. Many Water Types that became heroic or terrible are said to have lived here for many years. Mineral Bog A swamp with water too acidic and mineral rich for Water Types, making it home to Water/Ground Types due to their heightened resistance. Over time, the water's health properties became known, and the residents began learning how to treat the water to turn their home into a well known health spa. Mycology Grove Made in a forest that's overgrown and extremely humid, the inhabitants create temporary structures to grow various fungi that can be used for various potions, elixirs, and much more. Peaceful Peaks A luscious, green area between two equally green mountains that makes for a glorious buffet of berries. The amount found allows hoarding Pokémon to live together without fighting. Winged Pokémon tend to gather from the hard-to-reach mountain tops, while the cavern dwellers guard the food resources in turn for some of their own. Phantom Metropolis An artificial island created by Deoxys. In its long life, it became curious about the structure of a society, and decided to try understand. In an attempt to mimic a social population, it has cloned itself many times over. Due to the clones being created to be different in mind, body, and power, they are all naturally inferior to the true Deoxys, who maintains the island by staying in its crystalline form. Pillar Oasis Founded in the middle of numerous pillars to protect from sandstorms, many dessert dwelling Pokémon used the space to make homes. Two of the pillars have been hollowed-out to catch rainfall, which also catches sand during sandstorm, creating "sandfalls." The town's main resource is quicksand which brings in few, but plenty, of tourists. Poison Springs Once a wondrous hotspring, these waters have become toxic after a volcanic eruption. While now home to the naturally resistant Poison Types, the waters are still valuable due to being helpful in the creation of hard-to-make potions and antidotes. The main location is inaccessible due to the air, so another location was made close by for guests. Polaris Peak A large town built into a mountain with a powerful magnetic field. Pokémon with a magnetic sense find the place oddly comforting. Potential Horizon In the centre of this village is The Evolution Stone, a massive stone capable of evolving any Pokémon with requirements. For split evolutions, the Pokémon is able to choose their evolution. Due to this, the village has become multi-environmental over generations. With access to a lake, forest, sand, cave, and much more, many Pokémon choose to visit to have control of their lives. Despite this, the majority of the population is made up of Eevees and their evolutions. Power Station Village A large village build around a Power Plant, making it perfect for Electric Types to stay healthy and charged. The Power Plant is run by Varge the Electabuzz, while the village is run by his mother, Sal the Electivire. Prehistoric Sanctuary A valley discovered 200 years ago, inhabited by Pokémon once thought extinct millions of years ago. Trapt between two mountains, with the top and bottom of the valley sealed off, these Fossil Pokémon remained safe from the extinction event while the valley gave them everything they needed to survive. Primal Nexus A vibrant forest brimming with primal energy, literally. This energy has kept the inhabitants in an animalistic state for thousands of years. While the residents keep their barbaric ways, many Koraidon ensure the safty of guests. Many believe that the mere existence of these ancient Pokémon is a paradox. Runic Hollow A city build into a great cavern where Unown have built their houses everywhere. Including the walls and ceiling. Floating rocks come together to create stairs when you wish to go somewhere. Quarry's Heart Created through hundreds of years of digging, this artificial cave is more homely to those that can blend in with the rocks. Seaside Beach A seaside town that gets its name from the unusually long shallowness of the sea, makinging it a nice place to spend time with the family without young ones going too deep. Silent Sanctuary A grotto made by Mewtwo in order to hide, it has become home to the weak and timid Pokémon who do not wish or want to fight. With Mewtwo's constant need to fight, those that take sanctuary here are never threatened by those that would do them harm. Sky Tower This cylindrical tower is bombarded by near constant winds, making it an ideal home for airborne Pokémon. Said to be made in honour of Rayquaza for stopping a great disaster long ago, the legendary Pokémon can sometimes be found at the top. Sunken Legacy Once a ship graveyard, the ships that have long since rotted have become the foundation for the coral and growth that now make up the homes of many deep sea Pokémon. Tadpole Springs This site was once a secret spot for young Water Types to be safe as they grew up. With the passage of time, a river has been made to flow through it and cleanse the habitat. Now, it is a near paradise for forest dwelling Water Types. Due to tradition, the leaders are usually Politoads due to being calmer than Poliwarths, and more serious that Ludicolos. Thermal Haven Built on a volcanic vent, the area is in a constant state of burning. The heat is used to create energy for the town, makes the place relaxing for heat tolerant Pokémon, and produce natural hot springs where the heat isn't as intense. The hot springs means the town has a constant supply of cool bottled water for visitors. Thornheart Settlement A bandit town made in a barren, unforgiving place where only the meanest Pokémon live. The town itself is the only safe place, currently under the rule of Sasha the Houndoom, a kind and gentle Pokémon who will tear apart any that attempt to undermine her. Thunder Cracked Plateau A hamlet with rough grass and the constant threat of a thunder storm. Only small, light-footed Pokémon find the place liveable. Houses have been built further down into the cliff sides to protect them from lighting strikes. Trader's Bridge With two mountains containing different resources, one with food and the other with water, a settlement was founded on the cliffs that connect the mountain sides to trade. With the inhabitants are tough and aggressive, the necessary trades keep between the two sides. For now. Tranquil Basin Built at the centre of four seamounts to take advantage of the wave shadow, ocean Pokémon use the calm seas to live a relaxed life, with larger Pokémon finding the still waters luxurious. Tranquil Grove Found on the outskirts of an overgrown grotto of trees, this resort helps Pokémon get away from their troubles. With berries of all kinds found here, it's common for guests to go out into nature and return to a simpler time. Turtle's Rest Once a migration waypoint, this large hamlot/small village has been built around a pond that's thermally perfect. With cool water flowing in, and an underground heat source, this place has the perfectly temperature all year long. Nowadays, the hamlot/village can store enough food for travellers, but can not grow without consuming their supplies faster than can be replenished. For safety, the food is kept in a hollow rock in the middle of the pond that can only be accessed underwater. The name comes comes from the rock looking like a turtle's shell. Twilight Woods Home to nocturnal Pokémon, the dense undergrowth makes the place almost constantly night. Even the brightest day here is no different than dawn or dusk. The only exception is a large opening for visitors and tourists, which is hated by the more traditional residents. Unity Plateau Atop a massive plateau are very social Pokémon whose ancestors sought to avoid The Great Divide. Now rediscovered, the plateau is a wonderfully peaceful place to relax with such caring neighbours. At the centre of the village is a massive tree that stands as a symbol to the community. Unquiet Ground The site of an ancient where countless were slaughtered, and now home to Ghost Types who wish only for peace. While not a forbidden place, nor is it very inviting. Enter with respect, and you will leave unharmed. Enter with no respect, and you will never leave again. Untamed Expanse A wild safari with a single building that looks to be a mix of a mansion and hotel. While everyone eats and sleeps in the building, the outside is where their home truley is. Despite being a peaceful place, the air crackles with energy. Pokémon don't come here to relax, they come here to run wild and free. Vikchina A town created around a lab made by humans before they disappeared. A few Psychic Types got the machinery running again, and use the equipment to make food for everyone. While it has an acquired taste, it's perfectly healthy and edible. Alakazams, Metagrosses, and Mr. Mimes work the machines while Porygons keep the data from corrupting. Waterfall Nexus These three massive rivers, supplied by four powerful waterfalls, once were surrounded by desolate land. The river Pokémon that enjoyed meeting here eventually created an irrigation system to make the land fertile and liveable to them. On the only piece of land in the rivers' roots stands a tree which is believed to show how good a harvest they will have, depending how soon into Spring it blooms. Whispering Grasslands Looking larger than it is, this village has its houses built with space between them so not to damage the luscious landscape. The air feels clean and pure, making it an easy place to just relax. Unseen by visitors is a farm on the edge of the village that grows enough food for everyone, and more. Whispering Lake Not a town, village, or even a hamlet, this lake is home to Pokémon that respects the mystical waters. Living off the surrounding land, they hardly ever interact with outsiders. But will make exceptions for those they dream worthy of the water's mystic properties. Whispered Sanctuary A mysterious floating island found throughout history. Many have seen it but never been there, while others claimed to have found themselves there but been able to return. No one knows how it floats, but the legends tells that Mew raised the island to guard those who sought to be removed from the world's problems. Wingcrest Island The breeding site for Latios and Latias, now turned into a resort. While the two species were resistant to the unwelcome change at first, it has since been embraced due to the private site remaining so, as well as the relaxing nature of the resort afterwards. |