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Printed from https://shop.writing.com/main/newsletters/action/archives/id/4406-Five-Tips-Every-Story-Writer-Should-Know.html
Action/Adventure: May 18, 2011 Issue [#4406]

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Action/Adventure


 This week: Five Tips Every Story Writer Should Know
  Edited by: NanoWriMo2018 Into the Earth Author IconMail Icon
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Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

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Word from our sponsor



Letter from the editor

Whether you're writing a short story, an essay-telling story, blog or action/adventure novel, you want readers to grab your work and lose themselves in your words.

1. Create your outline. You can add details later. Houses aren't built by throwing down a foundation and tossing together some wood and nails. Architects design detailed blueprints for builders to follow. Feel free to change or add details. Putting an outline down on paper gives you a visual map of your story arch. Outlines can spark creativity, give direction, and help authors stay focused when the actual writing begins.

2. Create interesting characters. Even nonfiction writers can benefit by accentuating a person's quirky habits, nervous gestures, appearance, religious/political beliefs. Do your characters have pets? What are they most afraid of? What motivates them to get up and go to work every day? Is there a secret they possess? Why do they take the scenic route instead of the highway?

3. Emphasize setting details. Draw your readers into your setting by providing enough detail for them to not only see, but hear, smell, feel and taste. Setting includes immediate surroundings, time of day/period, atmosphere. Use setting to further your plot, increase suspense, or provide a break from drama. Too much detail can bore a reader, just enough can energize him.

4.Plots should include tension and conflict. Readers love conflict. Sometimes writers cringe when developing mean or careless characters, but nothing satisfies a reader more than a well-developed antagonist. Remember, conflicts can include the main character's struggle with himself, his rivals, Mother Nature, The Man Upstairs, animals, government, and even an object.

5. Reward the reader with a resolution. Nothing makes a reader feel more robbed than to read an entire story only to discover the author failed to tie up most of the loose ends in providing a resolution to the conflict. It's one thing to leave a reader thirsty for more; but another to leaving him hanging.

After you've finished your next piece, check over these tips to make sure you've included them into your action/adventure story.


Editor's Picks

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Average Joe Open in new Window. (18+)
Reality Meets Fantasy (a true-life episode of my life)
#1767015 by B↟uҽყҽ𐂂B↟itʐҽn Author IconMail Icon

 A Bitter Pill to Swallow Open in new Window. (E)
Chapter 2 of a 3 chapter novella.
#1757348 by Fallen Dawn Author IconMail Icon

 Monster Cowboys The Book Open in new Window. (18+)
The Unabridged Story of how Jack Clawtooth gets back his family. Published.
#1682069 by BIG BAD WOLF is Merry Author IconMail Icon

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#1733330 by Not Available.

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#1733743 by Not Available.

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First Date(s) - Again Open in new Window. (13+)
Comedic Essay
#1768410 by 🌖 HuntersMoon Author IconMail Icon

 
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Ask & Answer

Fi Author Icon says:

Hey. Attached is a suspenseful Action/Adventure story which I really love.

I enjoy reading this newsletter. I really need to know some of this stuff and read examples, samples of successful suspense. At the beginning, however, some of it didn't make sense, i.e. "Are you scared?" she asks

"Yes." I reach under the seat for the gun.

"Relax, he's at the ball field. He wouldn't miss it for world."

This threw me a bit because I don't know who's talking. But then I read the next bit and read it again and it all made sense.

Thanks for this wonderful newsletter!

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