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Printed from https://shop.writing.com/main/newsletters/action/archives/id/4683
Fantasy: October 26, 2011 Issue [#4683]

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Fantasy


 This week: Modern Fantasy
  Edited by: Robert Waltz Author IconMail Icon
                             More Newsletters By This Editor  Open in new Window.

Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

"That's sad. How plastic and artificial life has become. It gets harder and harder to find something...real." Nin interlocked his fingers, and stretched out his arms. "Real love, real friends, real body parts..."
         ― Jess C. Scott, The Other Side of Life

"Let the spirits guide you, but never let them take you."
         ― E.J. Stevens, Spirit Storm

"Paranoid? Probably. But just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face."
         ― Jim Butcher, Storm Front


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Letter from the editor

Modern Fantasy


Last time I did NaNoWriMo, the story was science fiction. This year, the novel I'll be working on is set in contemporary times, but the focus is not on science but on the supernatural - putting the story square in the realm of fantasy.

The terms "urban fantasy" or "modern fantasy" are used to distinguish contemporary (or even future) stories with a strong supernatural component from those taking place in classical "fantasy" or mythological periods. I'm leaning away from the term "urban fantasy," because I'm not writing a vampire story.

That's right. I'm writing a modern fantasy story that doesn't involve vampires. How do I expect to sell it? Well, I don't. (Has anyone ever sold a novel that started out in NaNoWriMo? I'm not aware of any.)

Part of writing any novel, you see, involves having some idea of your expected audience - what demographic will you be targeting? Genre, I've been informed, isn't a straitjacket; it's a marketing tool. Readers use it more than authors do, to screen out stuff they think they'll hate. Some people, believe it or not, hate fantasy. Others hate science fiction. Some poor, benighted individuals stay away from both. Me, I hate vampire stories. (I used to merely dislike them until Twilight came out).

It's not, by the way, that I automatically don't like stories with vampires in them. Plenty of good books involve someone afflicted with that particular social disease. It's that I generally like stories where they get the staking they deserve, not ones where they're romanticized. (Exception: Jim Butcher, who handles this sort of thing exceptionally well - but then, at one point he has a guy riding a zombie T-Rex while playing polka, so I'm willing to give him wide swaths of latitude.)

The problem is that when researching (as part of the exercises in "October Novel Prep ChallengeOpen in new Window. [13+]) a target audience for my story, which involves only a few (but essential) supernatural elements, the only genre it fit in was "modern fantasy." Hypothetical people who would hypothetically read it on the basis of that alone will expect vampires, and I'd get hypothetical hate mail when not a single fang shows up. "Modern mythology" might be a better fit, but ever see that section in the bookstore? I haven't. It also has elements of the superhero genre, which is that strange blend of action/adventure, science fiction, fantasy, and others (about which I might need to devote a newsletter at some point).

So the conclusion I've come to is this: If you have an idea, write it. If a genre is obvious, fine. If not - write anyway. It's possible your story doesn't fit into established little boxes. That's okay, unless you're writing for a living. But I've never done that, so I can't say anything about it.



Editor's Picks

Since it's October, a bit of darkness for everyone.

 DEATH POEM Open in new Window. [13+]
She Came at the Break of Dawn
by LeBuert Author Icon


The Lost Soul Crusades Open in new Window. [18+]
Something supernatural I'm toying with, on the darker side...please share your thoughts...
by Roari ∞ Author Icon


 Cosmic Conquests Open in new Window. [13+]
A poem about the pain and solitude of being a king.
by Doom Author Icon


 Like a Zombie Open in new Window. [18+]
What would happen if for one day we let a zombie creep into our life
by Risingmoon123 Author Icon


 Invalid Item Open in new Window. []

by A Guest Visitor


 Adventures In A Future Tense Open in new Window. [18+]
A futuristic short story set in a dystopian future Britain not so different from today!
by Nitsuj Kciwrab Author Icon

 
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Ask & Answer

Last time, in "Fantasy Newsletter (September 28, 2011)Open in new Window., I talked about the role of cities in fantasy.

bertiebrite hoping for peace Author Icon: Taverns and civilization. I was a Dungeon Master too. Everybody met, ate, and practically lived in our tavern in between quests. There were very few cities in our world with lots of baddies in between to keep them busy and add points. Cities were the places for our characters to pick up gigs, meet contacts, purchase enchanted weapons or stock up on food. They were important plot vehicles. All fighting and no drinking makes Wilgar a dull boy.

         Don't forget: cities themselves can also be fertile ground for quests. Ancient ruins buried beneath the feet of contemporary buildings; sewers; caverns, perhaps exposed by a sudden cave-in that unleashed something dripping and evil - no need to risk mosquito bites out in the wilderness when there's plenty of adventure right there in the city!


And that's it for me for October! Have a happy Halloween, and I'll see you next month. Until then,

DREAM ON!!!



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