Goturash Male Half-Orc Barbarian Level 1 Unaligned (Chaotic) Strength 18 (+4) Constitution 11 (+0) Dexterity 18 (+4) Intelligence 8 (-1) Wisdom 10 (+0) Charisma 13 (+1) Height: 6' 4" Weight: 200 lb Skin: Gray Eyes: Blue Hair: Red Wavy; Thick Beard / Hirsute Maximum Hit Points: 31 [includes toughness] Bloodied: 15 Surge Value: 7 Surges / Day: 8 Size: Medium Speed: 6 squares Vision: Low-light Initiative: 1d20 +4 = + 4 [dexterity] Base Strength Attack: 1d20 +4 = + 4 [strength] Base Dexterity Attack: 1d20 +4 = + 4 [dexterity] Base Constitution Attack: 1d20 +0 = + 0 [constitution] Base Intelligence Attack: 1d20 -1 = -1 [intelligence] Base Wisdom Attack: 1d20 +0 = + 0 [wisdom] Base Charisma Attack: 1d20 +1 = + 1 [charisma] Armor Class: 18 = 10 + 4 [dexterity] + 1 [barbarian agility] + 3 [Hide)] Fortitude Defense: 16 = 10 + 2 [barbarian] + 4 [strength] Reflex Defense: 15 = 10 + 4 [dexterity] + 1 [barbarian agility] Will Defense: 11 = 10 + 1 [charisma] If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack/damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items. Armor: Hide) (25 lb) Shield: None Attacks: Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus] Battleaxev: +6 vs AC [+4 strength attack] [+2 proficiency]; damage 1[W]=1d10+4 [strength bonus] 6 lb (Axe) versatile Devastating Strike [see online revision] +4w [base strength attack] vs AC Howling Strike [see online revision] +4w [base strength attack] vs AC Always Falling Rage: Bloodhunt Rage +4w [base strength attack] vs. AC v Versatile weapon. Add +1 to damage if using two-handed. w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc. Base Saving throw: d20 vs 10 Encumberance 4e Normal Load: Heavy Load: Maximum Drag Load 180 lb. 360 lb. 900 lb. Encumberance 3.5 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb. Languages: Common; Giant; Rituals Known: Skills: Acrobatics: +8 = 4 [dexterity] +5 [class training]-1 [armor] Arcana: -1 = -1 [intelligence] Athletics: +8 = 4 [strength] +5 [class training]-1 [armor] Bluff: +1 = 1 [charisma] Diplomacy: +1 = 1 [charisma] Dungeoneering: +0 = 0 [wisdom] Endurance: +6 = 0 [constitution] + 2 [Half-Orc] +5 [class training]-1 [armor] Heal: +0 = 0 [wisdom] History: -1 = -1 [intelligence] Insight: +0 = 0 [wisdom] Intimidate: +3 = 1 [charisma] + 2 [Half-Orc] Nature: +0 = 0 [wisdom] Perception: +0 = 0 [wisdom] Religion: -1 = -1 [intelligence] Stealth: +3 = 4 [dexterity] -1 [armor] Streetwise: +1 = 1 [charisma] Thievery: +3 = 4 [dexterity] -1 [armor] Feats: Toughness At-Will: Melee Basic Attack: By weapon, damage 1[W]+4 [strength bonus] [standard action] Ranged Basic Attack: By weapon, damage 1[W]+4 [dexterity bonus] [standard action] Bull Rush: +4 [base strength attack] vs fortitude [standard action] Grab: +4 [base strength attack] vs reflex [standard action] Move grabbed target: +4 [base strength attack] vs fortitude [standard action] Escape: +8 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action] Devastating Strike [Level 1] [see online revision] Howling Strike [Level 1] [see online revision] Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances); Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action) Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight) Other Immediate Actions: Readied action Other Opportunity Actions: Opportunity attack Other Free Actions: Drop held items; End a grab; Talk Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive Short rest: Healing surges as available Five minutes: Normal escape from restraints (Acrobatics) One hour: Forage; Streetwise check Encounter Powers: Second Wind Spend an Action Point [free action, not in surprise round] Furious Assault [Half-Orc][free action] Whirling Lunge [free action] Always Falling Rage [Level 1]: Daily Powers: Bloodhunt Rage [Level 1] Half-Orc +2 Dexterity, +2 Strength or Constitution (already included; you chose Strength.) +2 Endurance, +2 Intimidate Half-Orc Resilience Swift Charge Furious Assault once/encounter Barbarian This barbarian chose the Whirling Slayer feral might option. Barbarian Agility Rage Rampage Goturash's Equipment: 31 lb 2 lb 5 lb 4 lb 2 lb 5 lb 1 lb 10 lb 10 lb 2 lb 4 lb _____ 76 lb Weapons / Armor / Shield (from above) Backpack Bedroll Flint and steel Grappling hook Hammer Pitons x10 Pouch (belt) x1 Rations (1 day) x10 Rope (50', hempen) x1 Sunrods x2 Waterskins x1 Total Magic items: Weapon: Weapon: Weapon: Weapon: Armor: Shield: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist: Resistances: Action Point Tally: Daily Item Powers Per Day: Heroic Tier Milestones: / / / Death Saving Throw Failures: More about Goturash: |