The move book for all types of Humons. Some moves from Pokémon and Digimon, others not really. * indicates SPECIFIC requirement to usage.
Standard attack: A regular attack of a humon. This attack's power differs from the type of weapon a humon, from a stab, throw, shoot, burn, bludgeon, or punch to the face.
Unarmed attacks:Attacks made by humons with no weapons
Disarm: Takes away a humons weapon, reducing attack damage.
Cripple: Breaks an opponent’s limb, reducing attack or speed.
elemental punch: Elemental punches that have different effects.
Pressure point: attack an opponent’s weak-point, causing numbing and low damage.
Close-combat: A series of attacks that severely damages an opponent, though the drawback is that it slows you down from fatigue.
Full-body slam: User slam’s their entire body onto opponent. Damage based on weight
Morbid Fondle: A deathly undead touch which inflicts dark damage, lowers vitality, and sometimes causes Blindness
Melee weapons: Humons with melee weapons
Power Attack: A strong melee attack that does 50% more damage, but the chance of hitting is lower.
Whirlwind blade: A close range Omni-air attack where the user spins rapidly with blades, causing medium damage. After effect is confusion. *Two-blades
Behead enemy: A high-level, high damage attack where the user teleports behind an opponent and slits their throat. *High agility
Sin-strike: An dark attack that's power changes the more opponents defeated by the user
GET OVER HERE!: Bring the opponent closer to you, deals low damage, but they are open for attacks. *chain weapon
Rising sun: Jump high into the air and strike down on the opponent. High damage and accuracy is based on agility of both you and the opponent.
Fancy Furry: With each exclusive consecutive strike, damage is added on. effect is cancelled when an attack fails to hit or it transfers to another opponent.
Crescendo Slash: An attack that increases in power when used in succession in a battle. The first attack does 100% damage, then next does 125%, then 150%, 175%, etc.
Coup de Grace: Damage increases based on the number of status effects on the target.
Barrier break: A dark move that breaks the p.shield status
Spirit blade: An aether attack that depends on the soul instead of strength. For those with high defense, but low m.defense
Sunder: A strong earth attack that causes poison
Blood drain: A dark attack that drains an opponents blood and turns it into your own energy
Poison sting: A low-damage earth attack that can poison an opponent *Daggers
Puncture wound: A medium-damage physical attack that causes bleeding
Projectile attacks: Humons with projectile weapons (Guns, arrows, etc)
*elemental* attack: Load in a special type of bullet or arrow and fire, chance of status effect.
Penetration: Shoot through several opponents at once or to pierce heavy armor.
Precision shot: A shot guaranteed to hit a target, plus critical, but it needs to charge up.
Arrow rain: Fire an arrow and it rains down many arrows at once.
Special attacks: Attacks of Humons with special weapons (Explosive, throwing, and other weapons)
Martyrdom: Blow yourself up. Deals massive damage to opponent, but you die
Glass in your face: Smash a glass object in an opponent’s face. Deals low damage, but it causes blindness and bleeding *Glass objects
Incineration: High damage fire attack that attacks all *Fire weapon
Nitroglycerin: High damage attack that freeze’s a single opponent *Ice weapon
Tri-throw: Throw 3 weapons instead of one. About 3 times as likely to hit something!
Hammer of Dawn: A very heavy attack that kills on impact, but its very inaccurate, plus it needs time to charge. It’s not worth it! *A very big energy cannon
Addle gas: A gas that confuses opponents *Gas weapon
1000 needles: Attack with 1000 needles dealing 1000 damage...oh you better run! *Needler weapon
Acid: A earth attack that reduces defense and has a chance of numbing or poison. *Acid weapon
Magic: In reality all Humons can use some form of magic, it’s just some are better than others, or they know nothing at all
Fireball: Basic fire attack
Tremor: Basic earth attack
Bubble: Basic water attack
Thunderbolt: Basic air attack
Dark aura: Basic dark attack, can cause curse
Blinding light: Basic light attack, can cause blindness
Earthquake: High damage earth attack
Raging Inferno: High Damage fire attack
Tsunami: High damage water attack
Thunderstorm: High Damage air attack
Dark Maelstrom: High damage dark attack. Causes Curse and blindness
Solar Flare: Medium damage light attack that can blind opponents
Solar stasis: Paralyzes an opponent in radiant light